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brizzo

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This forum has a lot of love for AW games, so I will share some details about how @MetalliC and I worked together to build a software backup / cart dumping kit for Atomiswave.

AW carts often have 4, 8, or even 16 flash chips. Desoldering and resoldering that many chips is very labor intensive, and may result in damage to the cart circuit board.

On the left is a development cartridge with 16 flash chips. On the right is a SEGA type AW cartridge which has 4 flash chips on the front, and 4 more flash chips on the back.

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So last year MetalliC asked me if we could work together and solve how to get custom code/software running on AW. He already had a plan with some Naomi software patched for AW to read cart memory and output via the AW serial port to a PC.

It was my job to solve the hardware, which included flashing the code onto a cartridge and building a serial cable to connect to host PC.

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The donor cartridge for the task was KOF:NeoWave. Lucky for me to do testing it only involved de-soldering/soldering a single flash chip. It took several rounds of testing, but the board held up to being re-soldered 6-7 times :thumbsup:

Took apart my AW to confirm the DB-9 connector next to the VGA connector was indeed RS232 serial. Confirmed it uses standard pinout and serial, with rx/tx bits inverted. Luckily I had an authentic FT232D cable on hand, which can be internally reconfigured from a PC to invert rx/tx bits. Here is the "kit":

aw_dumper_kit.jpg


Works by simply connecting serial cable from AW to PC. Insert KOF:NW cart, power on. Hot swap and remove kofnw, insert new cartridge for backup. Enter console command on PC and data transfers to host PC for backup :thumbup:
 

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Does this mean there is a chance to see a AWMulti in the near future? :D
 
Does this mean there is a chance to see a AWMulti in the near future? :D
It means we have a non-destructive safe method to backup the most rare and extremely expensive A/W games if they become available

The prototype cartridge I have shown is Sushi Bar and it sold on eBay last year for $2k, to give you an example :thumbsup:
 
Curious about what you guys come up with, good work!!
 
Great work here!

Any idea how difficult it would be to burn a new EPROM that would enable red blood in MS6 to one of the Chinese bootleg carts? Trying to get the debug menu to load is a huge pain...
 
Any idea how difficult it would be to burn a new EPROM that would enable red blood in MS6 to one of the Chinese bootleg carts? Trying to get the debug menu to load is a huge pain...
burn ? not difficult. but you'll need tool to decrypt and encrypt back patched game binary.
an unpleasant surprise will happen later, then you solder rom back and will see game not booting anymore, and you have to understand why :P
 
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