winteriscoming
Champion
I'm just kind of thinking out loud with this idea. I don't know when I'll take time to dig into it.
I currently own an OutRun 2 Special Tours driving cabinet and have both the Chihiro and NAOMI 2 for loading up several different driving games.
OutRun2 (Chihiro) and Initial D (NAOMI 2) utilize the same Sega force feedback system.
There are some games that I believe lack FF altogether:
Crazy Taxi: High Roller (Chihiro)
Crazy Taxi (NAOMI)
Jambo Safari (NAOMI)
Then there are games that utilize the NAMCO force feedback, but are otherwise compatible with my cabinet:
Wangan Midnight Maximum Tune (Chihiro)
Mario Kart Arcade GP (Triforce - don't currently own one, but uses the same FF setup as WMMT, as far as I know)
I've got 2 goals in mind.
1. For games that don't use FF, at least make the wheel self centering and tighter. When playing these games, it's way too easy to lose control because the wheel is so loose.
2. Translate NAMCO force feedback commands into something that the Sega force feedback system can use.
Whatever is working as the new brain for the force feedback system is going to need to:
-have some way of knowing the position of the wheel (Simply read potentiometer value or somehow get it from JVS control system? I assume the port where the force feedback system plugs up isn't transmitting/receiving any information from games that don't utilize it, but will check.)
-know how to communicate with the Sega force feedback system.
-know how to communicate with the game board (Chihiro or Triforce) and receive and send communication as if it were the NAMCO force feedback system.
The NAMCO force feedback may communicate over RS-232 (the card reader that plugs into the same port uses RS-232) and the Sega one may be RS-422 (though it says MIDI, I'm seeing TDX+ TDX- RXD+ RXD-, which aligns with RS-422 standard... though I'm completely unfamiliar with MIDI standards, and almost equally unfamiliar with serial standards).
I currently own an OutRun 2 Special Tours driving cabinet and have both the Chihiro and NAOMI 2 for loading up several different driving games.
OutRun2 (Chihiro) and Initial D (NAOMI 2) utilize the same Sega force feedback system.
There are some games that I believe lack FF altogether:
Crazy Taxi: High Roller (Chihiro)
Crazy Taxi (NAOMI)
Jambo Safari (NAOMI)
Then there are games that utilize the NAMCO force feedback, but are otherwise compatible with my cabinet:
Wangan Midnight Maximum Tune (Chihiro)
Mario Kart Arcade GP (Triforce - don't currently own one, but uses the same FF setup as WMMT, as far as I know)
I've got 2 goals in mind.
1. For games that don't use FF, at least make the wheel self centering and tighter. When playing these games, it's way too easy to lose control because the wheel is so loose.
2. Translate NAMCO force feedback commands into something that the Sega force feedback system can use.
Whatever is working as the new brain for the force feedback system is going to need to:
-have some way of knowing the position of the wheel (Simply read potentiometer value or somehow get it from JVS control system? I assume the port where the force feedback system plugs up isn't transmitting/receiving any information from games that don't utilize it, but will check.)
-know how to communicate with the Sega force feedback system.
-know how to communicate with the game board (Chihiro or Triforce) and receive and send communication as if it were the NAMCO force feedback system.
The NAMCO force feedback may communicate over RS-232 (the card reader that plugs into the same port uses RS-232) and the Sega one may be RS-422 (though it says MIDI, I'm seeing TDX+ TDX- RXD+ RXD-, which aligns with RS-422 standard... though I'm completely unfamiliar with MIDI standards, and almost equally unfamiliar with serial standards).