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  • Yes, the hardware itself should be able to drive any USB2.0 device in host mode, though some will need external power (the Crystalfontz LCD I'm using to test is one such device, it's pretty power hungry. Thankfully, they seem to be aware of this and provide a separate power cable option).

  • There's currently no hardware buttons support, but I've been investigating the possibility of adding a driver into the firmware to support Crystalfontz LCDs. The idea being you could buy a standard USB LCD with buttons from them, and the PCB would automatically drive them with a menu allowing for selection of an ISO, but I'm still working on that (it's not super simple, since Crystalfontz used non-standard USB to RS232 chips on their boards).

  • How did you try to contact me? I never saw any e-mail/etc. Either way, USB hot-swapping should work, but hasn't been heavily tested, so you may run into a few bugs. However, I can certainly take a look and try to address any such issues in the firmware update I plan to do at some point.

  • JAMMA Remapper (& more)

    electric_monk - - Project Showcase

    Post

    Hey all, I've got a background project that's mostly just for personal use, as I'm not convinced it's that useful overall, but I thought I'd share anyway! arcade-projects.com/forums/ind…1a1ed1f49d0dc5f7a3649cb39 Basically, it's a JAMMA USB I/O, which is hardly rare, but with some extra features: - JAMMA input and JAMMA output, to allow mapping any input to any output (via FPGA, for low latency. A little ludicrous but people take their gaming seriously) - JAMMA inputs and outputs can be configure…

  • Fusion360 definitely thinks those two parts are connected together, though it's certainly possible it's doing something weird (they were formed separately, then joined). I've attached a version where I've tried to make the top overlap the bottom in Fusion360 so it should be extra obvious to the software that they're the same part, but I'm not sure how to confirm so if someone can give it a shot, I'd appreciate it!

  • Sorry about that - not entirely sure what's happened. It was designed in Fusion 360 and I test-printed it on my printer (a Formlabs Form 2) which has its own weird software, but on my print those two bits are definitely connected together! I'll see what Fusion360 has to say about the model (e.g. if there's some sort of tiny gap).

  • 2x6 case is now at issues.tattiebogle.net/dokuwik…:ide_simulator:enclosures as tested by @mathewbeall

  • arcade-projects.com/forums/ind…1a1ed1f49d0dc5f7a3649cb39 Here's what I was thinking for Namco - not sure it'll be too tight though. It's going to take 13 hours to print and barely fits in my printer's build area though, so we'll see if it actually works. The idea is the board slides in, and is held in place by the ribbon cable.

  • Yup - there's a few reason for the issues you mention With regards to the lack of mounting holes, it was originally intended to plug upright straight into the 573, so the IDE socket itself was meant to hold it up (this is also why it's through hole, for a bit more strength - and being easier to solder). However, that made it harder to fit in certain places like Namco 2x6 cases, and more importantly, I had a terrible time actually sourcing those right angle female connectors. I generally had to b…

  • Also, I've just turned on 'general sales', so anyone who wasn't on the waiting list or whatever can now order one, first come first served

  • If there's anything obviously missing from the documentation (such as a diagram of what everything is?) please let me know

  • One notion that amused me was that since the PCB support USB host, it could drive the USB dongle directly (there's already requests it drives a USB LCD/screen directly). It could also use a USB ethernet dongle to be "online" for loading games over LAN or whatever, the main issue at that point is that it doesn't currently have a USB hub driver to plug in more than two things. I am looking into HDD support too, but so far the 2x6 won't even try talking to the PCB with a hard disk game, so I'm not …

  • I did one, you can see it here: issues.tattiebogle.net/dokuwik…:ide_simulator:enclosures It's not great though (mostly due to it being super thin in places, and it's only designed to protect the PCB from shorts/etc.), so I'll design a new one this weekend to make it into a 5.25"-mountable form factor.

  • Yeah, a few games behave almost like they're going to boot anyway when there's "no media in the drive", so it was pretty confusing during debugging

  • That's right yup - any standard OTG cable should send the correct signal (really, just shorting a pin to ground) to the micro USB connector on the PCB that tells it to go into USB host mode and provide 5V. Here's a photo demonstrating how you can hook it up (I have a 'charger doctor' just to confirm power is actually coming out, you obviously don't need that in between!) arcade-projects.com/forums/ind…1a1ed1f49d0dc5f7a3649cb39 Note that both USB0 and USB1 can do this, but USB1 is only full speed…

  • Glad you received the boards! There's some documentation I update whenever I remember something I missed here: issues.tattiebogle.net/dokuwik…antis:IDE+Simulator:start The idea is that others can contribute too but I haven't yet confirmed the permissions (you log in via the issue tracker) On the docs there I note the SD card issue, where the slot's a little iffy During testing I found it was generally okay if I tried to insert it so that the SD card's left edge 'runs' along the little metal tab …

  • Yeah, the 573 I was using for testing is identified by a few of the games as a plain PSX, which is apparently a thing that can happen if they have a slightly different chipset to normal (and it's very ironic to see the game announce that it's not running on a 573, on a 573). The one I was using to test DDR has a bootleg BIOS which makes it look for a different filename, and I haven't tried swapping ROMs (the bootleg BIOS is caked in gluegun glue) or renaming the files in the game disk yet. I hav…

  • Quote from twistedsymphony: “@rtw There seems to be at least a few improperly packed discs. Netchuu Pro Yakuu 2002 is one of them. it's a CD game but appears to be packed as a DVD and neither of us have been able to get it to boot from disc. There are a few other CD games packed as DVD but most of them seem to work (though I don't know how accurate the unpacked discs are to the original). I think Smash Court Pro and Ridge Racer V fall into this category. Then there's Super Dragonball Z which I b…

  • Small production run is complete (with some tweaks from the prototype a few people have): arcade-projects.com/forums/ind…1a1ed1f49d0dc5f7a3649cb39arcade-projects.com/forums/ind…1a1ed1f49d0dc5f7a3649cb39 I'm going to design a small 3D printed case to protect the PCB, but other than that all that's left is to finish investigating an issue with some Namco games (specifically relating to MAME/CHD behaviour).

  • Quote from kuze: “With the current design will it fit internally in a Sys246 or Sys256 where the DVD drive would normally go? I can see using an SD card extension cable to route to the front and make it easy to change cards/games. ” You could also use a USB extension cable with a USB OTG cable and just put the games on a USB flash drive - I'd actually recommend this, as from testing so far USB flash drives seem to run faster than SD cards. Since the card has dual host USB, it's also theoreticall…