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  • Custom JVS I/O - MEGA JVS

    winteriscoming - - Project Ideas

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    I discovered that while I can get the RE to successfully show my the MEGA JVS in the JVS test menu (as in Name and Features), it does not seem to be successfully displaying inputs in the input test. Everything is locked on 0 and do not update according to switch state. So my issue is still a generic RE issue and not an ID8-specific issue. I suspect it's still a timing issue. freddiefiasco wrote:Quote from Darksoft: “IIRC the key here was the number of inputs and outputs that were presented to th…

  • Custom JVS I/O - MEGA JVS

    winteriscoming - - Project Ideas

    Post

    I messed around a little with timing and got MEGA JVS paired with the RE for test mode, but ID8 is booting with an error that indicates no I/O is attached, even though I can tell that communication is live. I'll have to dig into that some more when I have time.

  • Custom JVS I/O - MEGA JVS

    winteriscoming - - Project Ideas

    Post

    Quote from jugu: “I thought the RingEdge really preferred the Sega Type 3 I/O? I remember reading a post from @Mitsurugi-w saying he had a problem until switching to a Type 3. ” The type it prefers for a given game is essentially inconsequential to the issue at hand. Ostensibly a JVS compliant motherboard will pair with any JVS compliant I/O board regardless of the features it has. Any JVS I/O board that is incompatible with a given game SHOULD be able to be tested in the generic JVS test. The m…

  • Custom JVS I/O - MEGA JVS

    winteriscoming - - Project Ideas

    Post

    This is the project that keeps on giving... or is that taking (time)? I just received a Ringedge with ID8 and was all excited to wire it up for testing. I plugged in the MEGA JVS and the RE is having none of it! My limited troubleshooting tells me that the RE works fine with my stock Sega Type 1, so it's not an issue with the JVS port. Turning debug mode on for the MEGA JVS tells me that the last command received is the features command. It's been so long since I looked at the JVS command sequen…

  • Quote from dung: “Curious, did you get it for initial d? ” Yes. It came with ID8.

  • I wanted to give a bit of a PSA for any future owners of a RE who aren't familiar with opening the case. In my quick attempt at searching for info, I didn't come up with anything. I just got mine yesterday. It was my first exposure to an RE. I wanted to open the case for visual inspection and cleaning. The top can be removed after removing only the 2 front screws at the top and sliding the top towards you away from the back of the RE. The top was locked tight on mine and took quite a bit of pryi…

  • Not in the slightest... In fact it has probably regressed a little. I started cleaning up my game room yesterday and had to move the breadboard I had this translator wired up to. I'll have to figure out wiring again when I get back to it. I have so little free time these days and this project fell down on the priority list for me since getting a pair of WMMT cabs and not needing the translator for Mario Kart (which was my highest priority). I will get back to it at some point soon, though.

  • Patience, people. I doubt arcade projects are anyone's sole means of income, nor are they the thing people spend all of their free time on. A few months without an update = dead project? I personally don't have time to devote to producing these and providing support for others to purchase, so that's where I am at the moment. I offered it to @Darksoft who I'm sure is also a busy person. We should be thankful anyone wants to work on these projects at all, in their own time, and make them available…

  • Quote from rewrite: “Quote from winteriscoming: “I don't know a lot about the IO in WMMT. By default it doesn't meet the requirements for OR2. There are jumpers on it, but not sure what they do. OR2 wants a 2P configuration, and it's 1P for WMMT. If you're not interested in keeping the WMMT3 motherboard, I might be interested. ” I think I have a deal set to trade for a second Chihiro Type 3, that way I can link my cabs. If it falls through I'll let you know. I have pretty much zero interest in W…

  • I don't know a lot about the IO in WMMT. By default it doesn't meet the requirements for OR2. There are jumpers on it, but not sure what they do. OR2 wants a 2P configuration, and it's 1P for WMMT. If you're not interested in keeping the WMMT3 motherboard, I might be interested.

  • That isn't a Sega FFB in the BYOAC thread as far as I'm seeing. It's just the direct drive DC motor setup where you change DC polarity to reverse directions. I'm curious how available the controller boards are for these Sega motors. They're not DC motors, so will require at least some dedicated hardware, like the board you're referring to. Either of the MIDI or RS422 boards are prevalent enough that getting into driving them with a cheap Arduino is not out of the question. That's basically what …

  • Quote from twistedsymphony: “Quote from freddiefiasco: “The universal wheel adapter for a G27 might be the most feasible option. It will really just be to replace the G27. ” I think someone already figured out how to adapt a logitech wheel to an arcade FFB motor... the question is if they adapted it to YOUR arcade FFB motor.forum.arcadecontrols.com/index.php/topic,113040.0.html the driving/racing forum on BYOAC is the best resource on the web for getting arcade driving controls working with a PC…

  • It's all the variations that make things complicated for sure. Is it a bi-directional protocol (i.e. the protocol is a series of commands and replies)? Are you converting from one bi-directional protocol to another bi-directional protocol? That's where things get especially complicated. You have to read in the command from the source, translate it to the command for the destination, potentially deal with any replies back to the destination (if needed), and then send a reply back to the source (w…

  • I've done a lot of work logging the protocol for the Sega MIDI force feedback system, and am working on a translator for other arcade games. I also have the means of using my driving cab's controls as a PC controller by way of my custom MEGA JVS I/O board. @invzim makes the JVS-PAC and might develop one that support analog, which would be an option for easily interfacing cab controls with a pc. For any force feedback integration, it's going to be a matter of interfacing and translating from one …

  • I think I'm finished with the ID4-5 card emulator script. I have not had any failures on ID4 and 5 with the testing I have done. If anyone wants to test, let me know. You would need a serial adapter to go from the port on the Lindbergh to the port on the PC running the script (i.e. I use a TU-S9 USB adapter on my laptop). I haven't tested to tell if RTS/CTS are needed, but the physical card reader has them and I incorporated them into my adapter. Basically you need an adapter that does this: PC …

  • Does anyone know if there is variety in the avatars in ID5? I keep getting the same male and female. In ID4 I see at least 2 variations of male and female. I have played around with variables on the new cards a little bit, but haven't come across anything with observable impact.

  • Limited testing so far makes me think I am successfully generating usable new card files. ID4 is not complaining. I am randomizing bytes that appear different on the cards I have analyzed. I don't know for sure what some of the variables are except for the ID code used in the authorization process. At worst a card could be generated that is invalid, but it hasn't happened in about 5 tests so far.

  • I think I figured out the bytes in the header data that identify the card as either Export or JP. I was able to get Export ID4 to load up JP ID5 card data and it had to read the first chunk of body data to know it was data from the wrong game, whereas it was rejecting it based on header data previously. The real benefit in having this information is that it can be used for generating new card files for the appropriate region. My hope is that you'll just specify a new card filename like you do wi…

  • Go for it! The worst case scenario is putting together wiring adapters. Best-case is you get a yet to be released custom JVS I/O. Look it up, but FZero might use a Sega Type 1 I/O. If so, it would be compatible with the I/O I've been working on (turned over project to darksoft). I just kind of wonder if the wheel's vertical movement would be distracting in other games. I would also be curious about the turn radius, but that wouldn't be as big of a deal. I can't recall if that would have a Type 1…

  • One test I did in ID5 was to stop the script during a race. The race finished normally and an error didn't come up until after. However nothing showed in the test menu as an option to restore the card. I guess corruption would have to be introduced at some point after the card has been read in correctly. I was looking over header data from the single ID5 and ID8 cards I have. More than just the ID codes are different, but I don't know how that data is getting used. I have a theory that some of i…