Arli told me this isn't an issue because the glitch isn't consistent. Possible it doesn't happen. So there's no immediate 'tell' anyways.
As Arli/Aurich said, the glitch is possibly inconsistent anyways, so I imagine if the situation were to happen mid-game overseas and it DIDN'T freeze, tournament organizers/players can just say "Wow we did the glitch and it didn't freeze this time, how lucky!" etc etc.I was talking to @TMF68k. He said that
* Fighting gamers won't play if the version is different from the version they were practicing.
* In Japan, the initial version, including the defect, was preferred.This is because the balance of the system varies from version to version.
So I understand that If we change the date or add anything that would make it visible for the users that it's different, they won't play it, at least in Japan. If it's a version that "justs" fixes the makoto fix with only that byte change, it will be accepted.
What it's not clear to me is if it will be accepted because they won't notice the change or if they will play it even knowing that the bug was fixed.
What about the rest of the world? What is the rule on this and what would be accepted by gamers?
I kind of like the idea of adding a "Ver.C" somewhere on the boot screen (optionally different ISO?) for players that would like the disclosure, but I would be lying if I said I wasn't worried about alienating ourselves from JP players by encouraging this.