Rythm Tengoku on compact flash

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    • I would love to see this game available for CF or net-boot, unfortunately I don't think it has been patched to work yet. (at least nothing has come up in any of my searches)
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    • There seems to be a lot of problems with Dimm-booting Cart games it's a shame because it means that CF/Net boot are not complete solutions for NAOMI.
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    • This is the list of non-net-boot/non-cf games:

      obviously some are on here for different reasons, some aren't dumped, some aren't compatible with the net-boot bios (HOTD2), but it's a pretty large list with some pretty great games that we're missing.

      NAOMI 1
      Charge'n Blast
      Crackin' DJ
      Crackin' DJ 2
      Dynamite Baseball '99
      Dynamite Baseball Naomi
      ExZeus
      F1 World Grand Prix
      F355 Challenge
      F355 Challenge 2: International Course
      Fish Live
      Guilty Gear X
      Gun Beat
      Gun Survivor 2: Biohazard Code Veronica
      House of the Dead 2
      Idol Janshi Suchie-Pai 3
      Inu no Osanpo
      Manic Panic Ghosts!
      Mayjinsen
      Mazan : Flash Of The Blade
      Mobile Suit Gundam: Federation vs Zeon (cart ver)
      MushiKing: The Battle of the Beetles
      MushiKing II
      MushiKing 2K5 1st
      New Japan Pro Wrestling Toukon Retsuden 4 Arcade Edition
      Ninja Assault
      Outtrigger
      Pochinya
      Pocket Shooting
      Puzzle Kurutto Stone
      Project Cerberus
      Quiz Ah My Goddess
      Rhythm Tengoku
      Ring Out 4x4
      Samba De Amigo ver.2000
      Sega Bass Fishing 2
      Shakka to Tambourine
      Shakka to Tambourine 2001
      Shakka to Tambourine 2001 Power Up!
      Shangri-La
      Shootout Pool
      Shootout Pool Prize
      Slashout (cart version)
      Soul Surfer
      Tokyo Bus Tour
      Touch De Uno!
      Touch De Uno! 2
      Touch De Zunou!
      Virtua Tennis (cart ver)
      Virtua Tennis 2 (cart ver)
      Virtual-On OT M.S.B.S Ver5.66
      World Kicks
      World Series '99

      NAOMI 2
      Club Kart Prize
      Initial D 3 (Japanese ver)
      Virtua Fighter 4 (cart ver)
      Virtua Fighter 4 Evolution (cart ver)
      Virtua Striker 3 (cart ver)
      Wild Riders
      "Information wants to be free"
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    • twistedsymphony wrote:

      some aren't dumped
      and some don't exist like Sega Bass Fishing 2 ;)
      WTF is this: Project Cerberus or Pochinya or Mayjinsen ?

      about the rest - no one wish to waste time on hacking them
      and I'm not surprised, because all games from list above will not boot at all without special IO boards and/or will be unplayable unless you have special input devices for them:
      Crackin' DJ
      Crackin' DJ 2
      Club Kart Prize
      Dynamite Baseball '99
      Dynamite Baseball Naomi
      Inu no Osanpo
      Manic Panic Ghosts!
      Mazan : Flash Of The Blade
      MushiKing: The Battle of the Beetles
      MushiKing II
      MushiKing 2K5 1st
      Ninja Assault
      Shakka to Tambourine
      Shakka to Tambourine 2001
      Shakka to Tambourine 2001 Power Up!
      Shootout Pool
      Shootout Pool Prize
      Soul Surfer
      Touch De Uno!
      Touch De Uno! 2
      Touch De Zunou!
      World Kicks
      World Series '99
    • MetalliC wrote:

      WTF is this: Project Cerberus or Pochinya or Mayjinsen ?
      Prototype games, never officially released, but they do exist... somewhere.



      MetalliC wrote:

      about the rest - no one wish to waste time on hacking them
      and I'm not surprised, because all games from list above will not boot at all without special IO boards and/or will be unplayable unless you have special input devices for them:
      ..Club Kart Prize
      ..Ninja Assault
      ..
      At least those two could be probably played by anyone with a driving setup or a shooting setup. I know I personally would love to be able to play Ninja Assault on my light gun setup.

      Baseball panels are actually pretty easy to come by for those interested in the baseball games.

      some of us weirdos do like to play with weird control setups too. :P
      "Information wants to be free"
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      The post was edited 1 time, last by twistedsymphony ().

    • twistedsymphony wrote:

      At least those two could be played by anyone with a driving setup or a shooting setup. I know I personally would love to be able to play Ninja Assault on my light gun setup.
      Club Cart Prize require "hopper board" connected (which is additional NAOMI 1 PCB with special cartridge and IO)
      Club Cart Prize Ver.B require dedicated SH-4 based hopper board.
      Ninja Assault require Namco "JYU" JVS IO and special gun(s) for it.
      so no, they can't be played on typical driving or shooting setup.
    • MetalliC wrote:

      usually it's not. usually there only protection (if present) needed to be cracked
      this one Rhythm Tengoku game problem - is quite rare exception.
      @MetalliC, Can this be an interrupt race?
      * Arcade-projects, the site where you get the most of your arcade games.
      * If you want Drama go to Neo-Geo forum ---Darksoft
    • MetalliC wrote:

      twistedsymphony wrote:

      At least those two could be played by anyone with a driving setup or a shooting setup. I know I personally would love to be able to play Ninja Assault on my light gun setup.
      Club Cart Prize require "hopper board" connected (which is additional NAOMI 1 PCB with special cartridge and IO)Club Cart Prize Ver.B require dedicated SH-4 based hopper board.
      Ninja Assault require Namco "JYU" JVS IO and special gun(s) for it.
      so no, they can't be played on typical driving or shooting setup.
      Ah, you're right. I didn't realize those weren't typical. :)
      "Information wants to be free"
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    • MetalliC wrote:

      possible, afaik cartridges do not generate interrupts at all, but DIMM does
      and as I see this game at least enable this interrupt source in HOLLY, so it can be the cause of hang if DIMM IRQ was fired but handler not cancel it correctly.
      I did a small piece of code that hooks into the clk interrupt and shows the current interrupts being triggered. This is very helpful to know where our code neverending loops.

      So which are the games that don't need a dedicated I/O that havent been converted to DIMM bin yet?
      * Arcade-projects, the site where you get the most of your arcade games.
      * If you want Drama go to Neo-Geo forum ---Darksoft
    • Darksoft wrote:

      So which are the games that don't need a dedicated I/O that havent been converted to DIMM bin yet?
      Some of these might not be dumped but here's a list of the ones that MetalliC didn't mention as needing custom I/O and don't also have another version availble already (there are a lot of cart games that aren't net/cf-bootable but have a GD-ROM release that is).

      Charge'n Blast
      ExZeus
      F1 World Grand Prix
      F355 Challenge
      F355 Challenge 2: International Course
      Guilty Gear X
      Gun Beat
      Gun Survivor 2: Biohazard Code Veronica
      New Japan Pro Wrestling Toukon Retsuden 4 Arcade Edition
      Outtrigger
      Puzzle Kurutto Stone
      Rhythm Tengoku
      Tokyo Bus Tour
      Virtual-On OT M.S.B.S Ver5.66
      Wild Riders
      "Information wants to be free"
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    • this doesn't require anything special so its a primary targets if there any interest to some of them -
      Guilty Gear X
      New Japan Pro Wrestling Toukon Retsuden 4 Arcade Edition
      Virtual-On OT M.S.B.S Ver5.66
      Rhythm Tengoku

      Tokyo Bus Tour - will work on typical driving cab, but Type-2 IO required
      Wild Riders - typical driving cab

      Outtriger requires IO board with rotary and trackball control panel
      Gun Survivor 2 normally must be played using special analogue rotary stick, however game also supports regular DC gamepad connected (also require plugged comm.board, will not work if not present)

      F355 is multi-board games, so there no any reason to bother with them.

      these is unreleased or at least rare as hell and undumped:
      Charge'n Blast
      ExZeus
      F1 World Grand Prix
      Gun Beat
      Puzzle Kurutto Stone
      (and I'm personally doubt about existence of arcade versions of Charge'n Blast and F1 World GP)

      The post was edited 2 times, last by MetalliC ().

    • twistedsymphony wrote:

      Darksoft wrote:

      So which are the games that don't need a dedicated I/O that havent been converted to DIMM bin yet?
      Some of these might not be dumped but here's a list of the ones that MetalliC didn't mention as needing custom I/O and don't also have another version availble already (there are a lot of cart games that aren't net/cf-bootable but have a GD-ROM release that is).
      Charge'n Blast
      ExZeus
      F1 World Grand Prix
      F355 Challenge
      F355 Challenge 2: International Course
      Guilty Gear X
      Gun Beat
      Gun Survivor 2: Biohazard Code Veronica
      New Japan Pro Wrestling Toukon Retsuden 4 Arcade Edition
      Outtrigger
      Puzzle Kurutto Stone
      Rhythm Tengoku
      Tokyo Bus Tour
      Virtual-On OT M.S.B.S Ver5.66
      Wild Riders
      I found a copy of Gun Survivor 2 here. Can someone give it a try?
      mediafire.com/download/trafokakx2y64x7/gunsurv2.7z

      As for Ferrari F355, you can forget about it as it uses 2 Naomis linked in parallel so you won't be able to play with ONE Naomi. You may be able to get a slower game maybe using a Naomi 2, but that'd be a hell of a crack that I'm not going to do :whistling:

      As for the list of games not working on CF/Net can someone confirm or has actually tested them and knows for sure which ones do/do not work? If so, please post.
      * Arcade-projects, the site where you get the most of your arcade games.
      * If you want Drama go to Neo-Geo forum ---Darksoft
    • MetalliC wrote:

      this doesn't require anything special so its a primary targets if there any interest to some of them -
      Guilty Gear X
      New Japan Pro Wrestling Toukon Retsuden 4 Arcade Edition
      Virtual-On OT M.S.B.S Ver5.66
      Rhythm Tengoku

      Tokyo Bus Tour - will work on typical driving cab, but Type-2 IO required
      Wild Riders - typical driving cab

      Outtriger requires IO board with rotary and trackball control panel
      Gun Survivor 2 normally must be played using special analogue rotary stick, however game also supports regular DC gamepad connected (also require plugged comm.board, will not work if not present)

      F355 is multi-board games, so there no any reason to bother with them.

      these is unreleased or at least rare as hell and undumped:
      Charge'n Blast
      ExZeus
      F1 World Grand Prix
      Gun Beat
      Puzzle Kurutto Stone
      (and I'm personally doubt about existence of arcade versions of Charge'n Blast and F1 World GP)
      Mitsurugi was insisting a lot on Virtual-On.

      I'll have a look at it tomorrow....
      * Arcade-projects, the site where you get the most of your arcade games.
      * If you want Drama go to Neo-Geo forum ---Darksoft
    • MetalliC wrote:

      good choice, on quick look I see only 2 protection access at very start of game, so it seem will be not hard task
      please elaborate. Is the game trying to access some protected areas to verify the code is actually protected?
      * Arcade-projects, the site where you get the most of your arcade games.
      * If you want Drama go to Neo-Geo forum ---Darksoft
    • Virtual-On, Outtrigger and Charge'n Blast are my top 3 most wanted. Mostly because the carts are very rare/hard to find...

      I always thought the twin-unit version F355 was a single PCB game but looking at this:


      (pic source)

      it looks like they did indeed stuff 2 boards in a single cage... that's kind of crazy... and disappointing.
      "Information wants to be free"
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