freddiefiasco
Professional
If this is a duplicate thread please point me in the right direction so I can disregard my question:
I am using the Transfergame.exe method to netboot.
I noticed different behavior when netbooting on the NAOMI2 versus the Triforce versus Chihiro.
On the NAOMI2 when a game is loaded using transfergame.exe, the game loads whether you are in attract mode, test menu or in-game. This is what I'm used to doing.
On the Triforce when first booting up the Triforce, the same behavior happens as with the NAOMI2. When loading a different game, I can't get transfergame to load the chosen game into memory. I have to turn the Triforce completely off and re-run transfergame with the new game to load properly.
On the Chihiro when first booting up the Chihiro, the proper behavior is expected. When loading a different game, same issue happens as with the Triforce when re-loading a different game. If I turn off the Chihiro and turn it back on again, the previous game loaded is still in memory and re-loading a game is almost inconvenient. I have to load the new game during the media board initialization screen.If the Chihiro reaches the game load process, transfergame just hangs. If a JVS I/O or other initialization error screen appears, it seems that I can re-load a different game just fine.
My questions are:
1. For Chihiro, is this a abnormal behavior?
2. What's the best way to re-load a new game on the Chihiro if you want to change up games without turning off the console first?
3. For the Chihiro, if the game remains in memory even after powering off, is there something that retains this data such as the battery? I was assuming the Triforce would act the same way but I think any type of data retention on the Triforce is not working the way it should.
I am using the Transfergame.exe method to netboot.
I noticed different behavior when netbooting on the NAOMI2 versus the Triforce versus Chihiro.
On the NAOMI2 when a game is loaded using transfergame.exe, the game loads whether you are in attract mode, test menu or in-game. This is what I'm used to doing.
On the Triforce when first booting up the Triforce, the same behavior happens as with the NAOMI2. When loading a different game, I can't get transfergame to load the chosen game into memory. I have to turn the Triforce completely off and re-run transfergame with the new game to load properly.
On the Chihiro when first booting up the Chihiro, the proper behavior is expected. When loading a different game, same issue happens as with the Triforce when re-loading a different game. If I turn off the Chihiro and turn it back on again, the previous game loaded is still in memory and re-loading a game is almost inconvenient. I have to load the new game during the media board initialization screen.
My questions are:
1. For Chihiro, is this a abnormal behavior?
2. What's the best way to re-load a new game on the Chihiro if you want to change up games without turning off the console first?
3. For the Chihiro, if the game remains in memory even after powering off, is there something that retains this data such as the battery? I was assuming the Triforce would act the same way but I think any type of data retention on the Triforce is not working the way it should.