What's new
I received this PDF from GroovyGameGear about the TurboTwist 2 for arcade1up cabinets
I am no expert but I am curious if this would work for using it with an actual arcade board
Need some experts to way in on this
 

Attachments

  • TT2 DAR.pdf
    330.4 KB · Views: 445
Last edited:
  • Like
Reactions: nem
I received this PDF from GroovyGameGear about the TurboTwist 2 for arcade1up cabinets
I am no expert but I am curious if this would work for using it with an actual arcade board
Need some experts to way in on this
It looks like these are only for the arcade1up cabinets, it will not work with a real arcade PCB
 
It looks like these are only for the arcade1up cabinets, it will not work with a real arcade PCB
Why wouldn't the raw output work with a real arcade PCB?
 
It looks like these are only for the arcade1up cabinets, it will not work with a real arcade PCB
Why wouldn't the raw output work with a real arcade PCB?
That manual leaves a bit to be desired. The J2 PCB at the bottom, how does that interface to the actual spinner.

But it looks like you are right, board is powered with 5V then the raw outputs should be 5V as well :D
 
The product description page and that pdf don't really describe exactly how the product works.

The pdf explains the spinner output pulse signalling is UART (not compatible with any original arcade hardware), but also implies it has future support for RAW X1/X2 signaling (this is what arcade games used), but doesn't explain if the pulse rate of these signals is adjustable (probably not, because raw implies it comes directly from the photo sensors)
 
I ordered a Turbo Twist 2 from Groovy Game Gear and I have it running with my original Arkanoid board
Randy was fantastic to deal with.
I used the Dial-A-Rez setting to adjust the spinner (4 and 3/4 revolutions seemed to work great for Arkanoid)
 
I ordered a Turbo Twist 2 from Groovy Game Gear and I have it running with my original Arkanoid board
Randy was fantastic to deal with.
I used the Dial-A-Rez setting to adjust the spinner (4 and 3/4 revolutions seemed to work great for Arkanoid)
how did you connect it up? The website pictures and details don’t really show how you’d wire it up. It mentions USB connectors so I always figured it was a mame only spinner. I don’t even see connection headers on the spinner. Mind showing how you wired it up?
 
I ran the left and right wires from my jamma harness into the calibrated inputs (pin 3 and 4)
I ran 5v to pin 1 and GND to pin 2

When I first hooked it up the spinner would move very slowly so I hooked up an arcade button to pin 18 and 19 of the board (Dial-A-Rez)

You press and hold the button down and then turn the spinner about 4 and 3/4 rotations and release the button
That seemed to work good for Arkanoid but you can do the process again until u find what you like

You want the package with the D.A.R.E interface

Hope this helps
 

Attachments

  • turbotwist2.jpg
    turbotwist2.jpg
    886.3 KB · Views: 225
Hi. Are these boards still being produced? If they, great. I have F3 multi setup and would like to get together what I'd need to play Arkanoid with a spinner.
 
@MudGuts83 yes they are, just finished assembling another batch last week.

But doesn't the F3 natively support using spinner without my adapter?
 
I am terribly new to arcade hardware. So please excuse my ignorance. I do plan to buy a 1 slot MVS as well.
 
Last edited:
@brizzo
What an awesome idea and a nice design. And... Puzzle Bobble with Spinners! Okay, I really need one. I hope you still have one left for me.

And a question: Will this work too, if I have my spinners in a cabinet and already wired to left an right or do I have to use the molex connector?
 
Last edited:
@Stardragon I have parts on hand to build another batch; others pm'd me today interested in one as well so I will build more this week. I'll send you a pm.

You must wire the spinners to the 4-pin connectors on the jamma spinner adapter board, otherwise the signals cannot be translated to joystick left/right.
 
@brizzo
Thank you, I just answered your PM. Thank you so much for making these.

So just pass through to the PCB won’t work, I see. Thanks for the explanation.
 
Hey guys,

I have recieved a set of Seimitsu spinners, but they do not seem to work with Brizzo's adapter, and I don't have a game to test them.

I am trying to figure out what's wrong. Can someone confirm my pinout is correct ?
(this is not a picture of my spinner's board, mine are not broken)

spinnerboard.jpg


The manual did not include the pinout. It mentions plugging the spinners to a Kaneko Super Nova's CN6 connector, and with the help of Kaneko's manual and the harnesses included with my spinners, I deducted the above pinout.

Is there a simple way to see if a spinner works, without a game ?
 
Can you post a picture of your complete spinner ?

Testing is easy. Connect ground and power then connect a scope to the 2 remaining pins and look at the pulsetrains. They should be offset.
 
Can you post a picture of your complete spinner ?

Testing is easy. Connect ground and power then connect a scope to the 2 remaining pins and look at the pulsetrains. They should be offset.

Thanks for the help.

My spinners are the same ones as on this picture. I've seen members with the same ones on this thread. I'll post an actual picture of mine if need be.


r5wIOPdh.jpg

dvnwIlah.jpg
Unfortunately I don't have access to an oscilloscope. :/
 
Those are LS-29 with the old PCB. Look here:

https://wiki.arcadeotaku.com/w/Spinner#Seimitsu_LS-29_Pinout

If you do not have a scope, do you have a simple logic analyser like the Salea Logic? If you do not have any of these tools it will be hard to diagnose your spinner.

Unfortunately I do not have any of these tools...

The AO wiki page states:

Seimitsu LS-29 Pinout​

Pin1: X1, Pin2: +5 Volts, Pin3: GND, Pin4: X2

So it seems I would have got my wiring wrong. It seems very unlikely, as I checked multiple times with my harnesses, but I'll try inverting those wires, hoping nothing got damaged out of this.

I'll post pictures of my harnesses.
 
Back
Top