Pinned Latest news on Atomiswave 2 Naomi

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    • Dreygor wrote:

      Didn't @Darksoft say the AW conversions are pulling their information for the JVS from the Naomi itself and not directly from the JVS?
      Nope, didnt say that. In any case the JVS is connected to the Naomi, so bad power on the JVS means that Naomi won't read from it correctly.
      * Arcade-projects, the site where you get the most of your arcade games.
      * If you want Drama go to Neo-Geo forum ---Darksoft
    • MetalliC wrote:

      the code which talks with JVS host MCU is not handle error reply cases, and goes crazy.
      You're right. That can be the issue if JVS is not properly powered.
      * Arcade-projects, the site where you get the most of your arcade games.
      * If you want Drama go to Neo-Geo forum ---Darksoft
    • Darksoft wrote:

      Dreygor wrote:

      Didn't @Darksoft say the AW conversions are pulling their information for the JVS from the Naomi itself and not directly from the JVS?
      Nope, didnt say that. In any case the JVS is connected to the Naomi, so bad power on the JVS means that Naomi won't read from it correctly.
      Ah my bad .. mis-understanding.


      Darksoft wrote:

      MetalliC wrote:

      the code which talks with JVS host MCU is not handle error reply cases, and goes crazy.
      You're right. That can be the issue if JVS is not properly powered.
      BUT the Naomi 1 and 2 games worked just fine. Do they just kind of ignore some of it where the Atomiswave stuff does not?

      *Edit* I see where he mentioned the AW-Conversion code not being as robust .. sorry.
      -My Stuff-
      Sega Showcase cab (TTX2 Multi)
      Capcom Big Blue (Gen 2) (Capcom HyperSpin)
      Namco cab (Namco System 246)
      Atomiswave (Ranger Mission)
      Atomiswave (Naomi 2 Multi)
      Area 51 (Dedicated)
      Sega Blast City

      Area 51 (SharpShooter)
      Korean Crowin 302 (empty)(rebuilding
      NASCAR twin sitdowns (Xbox 360)
    • Yeah that matches my CRC also. Was there other versions or revisions you know of?
      -My Stuff-
      Sega Showcase cab (TTX2 Multi)
      Capcom Big Blue (Gen 2) (Capcom HyperSpin)
      Namco cab (Namco System 246)
      Atomiswave (Ranger Mission)
      Atomiswave (Naomi 2 Multi)
      Area 51 (Dedicated)
      Sega Blast City

      Area 51 (SharpShooter)
      Korean Crowin 302 (empty)(rebuilding
      NASCAR twin sitdowns (Xbox 360)
    • One thing I noticed last night when I was tinkering with some stuff is that the 120VAC draw on the Sun power supply ramps waaaaaay up when booting Atomiswave games to the point that sometimes it makes the marquee flicker and you can hear the fans ramp way up. Most prominently it shows when I loaded Sushi Bar. It does not really seem to do this with any of the Naomi games. This means the power demand from the Naomi is super high during this. It seems to calm down after the game is loaded.

      Probably most people wouldn't notice this because they run it in a supergun situation, however I wired up an entire cab with sound, marquee, CRT and everything so some stuff like that shows or sticks out pretty good.
      -My Stuff-
      Sega Showcase cab (TTX2 Multi)
      Capcom Big Blue (Gen 2) (Capcom HyperSpin)
      Namco cab (Namco System 246)
      Atomiswave (Ranger Mission)
      Atomiswave (Naomi 2 Multi)
      Area 51 (Dedicated)
      Sega Blast City

      Area 51 (SharpShooter)
      Korean Crowin 302 (empty)(rebuilding
      NASCAR twin sitdowns (Xbox 360)
    • rtw wrote:

      Darksoft wrote:

      I'm lost now....AFAIK Toukon is a Naomi Game not an AW conversion.
      Yes it is NAOMI but @Dreygor mentioned it so I thought I would try it as well. Maybe an idea to get this removed from the "library/roll-up" ?
      Gotcha.
      * Arcade-projects, the site where you get the most of your arcade games.
      * If you want Drama go to Neo-Geo forum ---Darksoft
    • Dreygor wrote:

      Probably most people wouldn't notice this because they run it in a supergun situation, however I wired up an entire cab with sound, marquee, CRT and everything so some stuff like that shows or sticks out pretty good.
      While I have never tested the voltages when loading Atomiswave games, I run my setup in a regular jamma cab and have never noticed any power dip in the lights or anything else...

      :D
    • Dreygor wrote:

      One thing I noticed last night when I was tinkering with some stuff is that the 120VAC draw on the Sun power supply ramps waaaaaay up when booting Atomiswave games to the point that sometimes it makes the marquee flicker and you can hear the fans ramp way up. Most prominently it shows when I loaded Sushi Bar. It does not really seem to do this with any of the Naomi games. This means the power demand from the Naomi is super high during this. It seems to calm down after the game is loaded.
      Isn't the marquee running on mains directly ? If starting the SUN pulls the voltage that much down I would check the caps on that SUN.
      The future of ST-V rests upon our work and your work
    • brentradio wrote:

      While I have never tested the voltages when loading Atomiswave games, I run my setup in a regular jamma cab and have never noticed any power dip in the lights or anything else...
      :D
      In all fairness I do need to change out the marquee light and starter. They are a little flakey and very sensitive anyways.


      rtw wrote:

      Isn't the marquee running on mains directly ? If starting the SUN pulls the voltage that much down I would check the caps on that SUN.
      Yep it runs off the main 120v. However the sun power supply is the first device off the line. I wonder if rewiring it and moving it to last on the

      Visual inspection of the inside of the Sun PSU everything looked good, but I didnt put a meter on all of the components.
      -My Stuff-
      Sega Showcase cab (TTX2 Multi)
      Capcom Big Blue (Gen 2) (Capcom HyperSpin)
      Namco cab (Namco System 246)
      Atomiswave (Ranger Mission)
      Atomiswave (Naomi 2 Multi)
      Area 51 (Dedicated)
      Sega Blast City

      Area 51 (SharpShooter)
      Korean Crowin 302 (empty)(rebuilding
      NASCAR twin sitdowns (Xbox 360)
    • Hi,

      Firstly thanks for the converted games, I've got them running happily on Reicast. However I've been trying to change the language of the games to English which I know can be done in service mode. I don't have a service button but just keep the start button on my controller pressed and this enters service mode but then I can't move around or select any options. Pressing "Start" even briefly exits service mode. has anyone been able to change options using Reicast? Any help or pointers would be appreciated.

      Thanks
    • Jack Monty wrote:

      Hi,

      Firstly thanks for the converted games, I've got them running happily on Reicast. However I've been trying to change the language of the games to English which I know can be done in service mode. I don't have a service button but just keep the start button on my controller pressed and this enters service mode but then I can't move around or select any options. Pressing "Start" even briefly exits service mode. has anyone been able to change options using Reicast? Any help or pointers would be appreciated.

      Thanks
      For the Service menu, you will need a service button and a test button, IIRC the test button puts you into test and acts as the enter key and the service button moves between the options, I believe you can only use those two buttons in the test menu and not the normal controls.

      Never used Reicast so dont know if you can map these or not, just going by what happens in a normal cab.