Agreed. Too much easy choice kills lengthy gaming.In mu opinion, the solution applied for the Multi CPS2 is the best I've seen and used by far.
Using a separate LCD screen, independent from the original is the way to go.
It allows the original system to behave like an original cartridge, allowing you not have to choose a game every time you boot up.
It's a killer feature from my point of view, and more accurate to the original.
a game screen selection on the system has its benefit but in a regular home usage, it makes you come in the "what I am gonna play today ?" issue.
plenty choice ruins the pleasure of unique single game forced choice you've got when you owned the original.
So the LCD screen is a good compromise between choice and respect to the original way of gaming.
You know I have the Everdrives, Chinese X-in-One MVS carts, GDEmu and a dedicated MAME box. The menu system on load, while handy for game selection... Totally kills that "power-up and play right now" quick gaming session feel of originals!
I think Krizz handled the menu problem best with press START to load last game feature, no way to bypass the menu completely however.
Its perfect with GDEmu minus the LCD screen...
If you want a menu system place GDMenu *.cdi in directory 01, If not just place a game *.gdi or *.cdi in the 01 directory.
|Darksoft/Apocalypse: CPS2, CPS3, F3, MVS, S16|
RGB: RECO v2
invzim: Jammafier v1.6b
XianXi: JNX Raiden, SC Taito Classic, SC Sega System 16/24, Namco System 11/12 KHA
Frank_fjs: JAMMA Extender (Special HAS Edition)