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There's been a lot of chatter in the CPS1 Multi interest check thread about where CPS1.5/Dash/Q-sound games should come into play. Since Dash games require extra hardware that generic CPS1 titles do not, along with there being some proof of concepts out there regarding porting CPS1.5 titles to CPS2 hardware, the best option looks like getting these up and running on the CPS2 multi.


A few users including myself have stated they'd be willing to donate toward this. And while some work has been done to this end completely without donations, it has been slow moving.

So this is an attempt at incentivizing progress on the CPS1.5 on CPS2 hardware project. The goal being a *completely* compatible set of the 5 available titles, complete with Q-Sound, playable on the Darksoft CPS2 Multi:

From a gameplay, graphical and audio output perspective there
shouldn't be any apparent difference between the original unmodified
ROMs running on original unmodified hardware and the new, adapted, ROMs
running on a CPS2 multi.


Each of the following ROMs must be converted:
  • Cadillacs and Dinosaurs (4 ROM versions: dino, dinou, dinoa, dinoj)
  • Muscle Bomber: The Body Explosion/Saturday Night Slam Masters (3 ROM versions: slammast, slammastu, mbomberj)
  • Muscle Bomber Duo (2 ROM versions: mbombrd, mbombrdj)
  • The Punisher (4 ROM versions: punisher, punisheru, punisherh, punisherj)
  • Warriors of Fate/Sangokushi II/Tenchi wo Kurau II: Sekiheki no Tatakai (5 ROM versions: wof, wofr1, wofu, wofa, wofj)

Bounty money will be collected and distributed to the user or team of users at the time of completion, unless we collectively decide upon something else down the line.

Please don't pledge anything toward this if you're uncertain you'll be able to follow through. No hard feelings if when and if this comes to fruition you're unable to follow through, life happens, but it's best we don't over-promise.

Anyhow, I'll start it off at $100, and I'll check in every few days to tally up pledges.

Total pledges so far for a fully working CPS1.5 on DS CPS2 Multi romset:

$3960 + 250€ as of post 641




It's over FOUR THOUSAND!!!!!
6SkUdNG.gif



UPDATE:
Neocps1 has released his conversion of Punisher from CPS 1.5 to CPS2 and he would like to donate it to the community for everyone to enjoy it.

This version has some glitches still. Mainly sprite priority issues and you're invincible from stage 3 onwards. Nonetheless it is a great achievement.

Please give it a go and let us know how it works for you. If you like it you can donate to neocps1@gmail.com

This is the version to use with the multi: mediafire.com/file/g90g545m8asuam7/punisher_cps2.7z

This is the version to use with original B Board and Eproms: mediafire.com/file/ol9xs2o831nupc1/punisher-cps2.rar

@kuze has created a patch to fix the invincibility glitch. You can download the prepatched files for the multi here:
http://www.mediafire.com/file/paq9ql8a7baksq1/punisher_cps2.rar


And remember, the bounty is still open! We've only one mostly working version of Punisher. There's a lot left to be done :).



Lastly, if we could keep this thread to discussing CPS1.5 titles it would be a lot easier to follow.

Please take discussion of the (also amazing) new CPS1 conversions to:
CPS1 games that have been converted to play on your CPS2 Multi
 
Last edited:
To clarify, the comment about collectively deciding to change the plan down the line would be if someone trusted within our community with a solid track record had something mostly complete and needed a CPS2 Multi to refine things on actual hardware, or a similar situation. Not just "Maybe we'll change our minds sometime."
 
in for $50

I think we should also clarify what the end goal is...

Personally I thing the end result should meet the following criteria:
From a gameplay, graphical and audio output perspective there shouldn't be any apparent difference between the original unmodified ROMs running on original unmodified hardware and the new, adapted, ROMs running on a CPS2 multi.


Each of the following ROMs must be converted:
  • Cadillacs and Dinosaurs (4 ROM versions: dino, dinou, dinoa, dinoj)
  • Muscle Bomber: The Body Explosion/Saturday Night Slam Masters (3 ROM versions: slammast, slammastu, mbomberj)
  • Muscle Bomber Duo (2 ROM versions: mbombrd, mbombrdj)
  • The Punisher (4 ROM versions: punisher, punisheru, punisherh, punisherj)
  • Warriors of Fate/Sangokushi II/Tenchi wo Kurau II: Sekiheki no Tatakai (5 ROM versions: wof, wofr1, wofu, wofa, wofj)
 
I will donate $1,000.00 to see this happen.
From a gameplay, graphical and audio output perspective there shouldn't be any apparent difference between the original unmodified ROMs running on original unmodified hardware and the new, adapted, ROMs running on a CPS2 multi.
All games/rom versions must be converted and work properly, meaning whatever extra sound effects/music/etc found on the original must work on the CPS2 hardware correctly.
 
I will donate $1,000.00 to see this happen.
All games/rom versions must be converted and work properly, meaning whatever extra sound effects/music/etc found on the original must work on the CPS2 hardware correctly.
=O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O
 
I will donate $1,000.00 to see this happen.
All games/rom versions must be converted and work properly, meaning whatever extra sound effects/music/etc found on the original must work on the CPS2 hardware correctly.
=O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O =O
Yup, thats correct, I will put a cool $1K cash towards this. Its time to put up or shut up, well sorta, you know what I mean.
To the specialists here that have the know how to make this happen, we are putting the call in, lets see if anyone answers :D
 
I will donate $1,000.00 to see this happen.
From a gameplay, graphical and audio output perspective there shouldn't be any apparent difference between the original unmodified ROMs running on original unmodified hardware and the new, adapted, ROMs running on a CPS2 multi.
All games/rom versions must be converted and work properly, meaning whatever extra sound effects/music/etc found on the original must work on the CPS2 hardware correctly.
wowwwwwwww.. I can buy a lot of love for that type of money, me love you long time:)
 
I will donate $1,000.00 to see this happen.
From a gameplay, graphical and audio output perspective there shouldn't be any apparent difference between the original unmodified ROMs running on original unmodified hardware and the new, adapted, ROMs running on a CPS2 multi.
All games/rom versions must be converted and work properly, meaning whatever extra sound effects/music/etc found on the original must work on the CPS2 hardware correctly.
wowwwwwwww.. I can buy a lot of love for that type of money, me love you long time:)
Funny thing is that in this hobby, although some seem to just want to make $$ (bootleggers and opportunists when something is in high demand) the ones with the true talent to do these things dont really do it for the $$, which is why, hopefully we can raise enough $$/other rewards (like Jassin's offer on that Punisher board) that might interest someone to work on this or maybe they will come out and say "I can do it, but I want this in return". Hell, someone might just want to do it to say I fucking did it when no one else could. So, lets see what happens, you never know.
 
In for a fiddy.

Not to put anyone off, but a few smart people have tried to port this stuff before and gave up due to technical issues, so I consider my $50 more of a bet that it won't happen, but here's hoping...
 
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