ChuChu Flamingo
Enthusiast
Makes sense to me if you're talking about hyper fighting. Correct me if im wrong, but the attract mode is massively slower and doesn't skip frames.I've done what I think is an interesting test: I've ran two SF2' (same region, same version) side by side, one with its OG 12MHz motherboard, the second one with a 10Mhz motherboard.
Game speed is exactly the same during attract (including demo fights), there are only small desynchronisations during "loading" (for instance between the disclaimer and the intro then between the intro and the demo fight) with an advantage to the 12Mhz board (logical, access times are shorter).
However in game, game is 20% faster on the 12Mhz board!
No this raises the question: how is that possible that fight speed is identical during attract but different in game?
It's worth having a look at the code in details.
It makes perfect sense though why a 10 MHz vs 12 Mhz A-board makes a speed difference in game of 20%.
almost all emulators run hyper fighting by default faster than they should be (faster than Super Turbo Speed 2/GMC speed 3). I think the explanation is that capcom essentially tied the game speed to vsync, which is why increased power makes it run faster but I may be wrong.
But yeah if you are talking about CE/Dash then that is strange indeed. Doesn't Hyper Fighting run at a different speed than japan Turbo as well?
Last edited: