Finally, multi System 16B (Sega)

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    • 32 games in the limit I think.

      Though I'd gladly give up one or two of the other games for Alex Kidd and Action Fighter. Something with weird controls like Sukeban Jansi Ryuko, Ace Attacker, Excite League or Super League; Games that most people wont be able to play anyway.
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    • whoops, I missed that. So it looks like Alex Kidd is the odd-one out. That and what? Body Slam? I don't think anyone is missing that one.
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    • xodaraP wrote:

      I don't think so, I don't think it's ever been ported from 16A like the other exclusives have making it more difficult :(
      Porting it to S16B shouldn't be a problem, however as said:

      twistedsymphony wrote:

      32 games in the limit I think.
      On V1 anyway (5 dipswitch bank: 2 ^ 5 = 32)

      twistedsymphony wrote:


      Though I'd gladly give up one or two of the other games for Alex Kidd and Action Fighter. Something with weird controls like Sukeban Jansi Ryuko, Ace Attacker, Excite League or Super League; Games that most people wont be able to play anyway.
      Action Fighter is supported but requires analog controls I believe.
      Dunk Shot (basketball) has custom controls too.
      Looking for:
      - OutRun boardset
      - Sega System 18 romboard type 171-5987



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    • according to the instruction card Action Fighter should just be an 8-way stick and 2 buttons:
      system16.com/others/actionfighter_2.jpg

      or at least it implies that it can be configured to use that setup.
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    • I think its cool the multi supports all these games, but honestly all I really wanted/cared about...
      • Golden Axe
      • E-Swat
      • Altered Beast
      • Shinobi
      • Fantasy Zone II DX
      I basically got my wish here, but I am still really sad about FZDX. :(
      Darksoft: CPS3, CPS2, F3, MVS
      RGB: RECO v2, HAS v3
      XianXi: JNX Raiden, SC Taito Classic, SC Sega System 16/24
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      HighFlow: Acrylic Cases (M72, TMNT, T-Unit, Y-Unit)


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    • twistedsymphony wrote:

      according to the instruction card Action Fighter should just be an 8-way stick and 2 buttons:
      system16.com/others/actionfighter_2.jpg

      or at least it implies that it can be configured to use that setup.
      I guess I could easily be fixed :D
      I found this in MAME's sources:

      MAME wrote:

      /* this is identical to the s16a implementation, maybe should be moved to common class */
      CUSTOM_INPUT_MEMBER(afighter_16b_analog_state::afighter_accel_r)
      {
      int accel = m_accel->read();
      switch ((accel & 0xc0) >> 4)
      {
      case 0x00: return 0;
      case 0x04: return (1 << 0);
      case 0x08: return (1 << 1);
      case 0x0c: return (1 << 2);
      }
      return 0;
      }
      CUSTOM_INPUT_MEMBER(afighter_16b_analog_state::afighter_handl_left_r)
      {
      int steer = m_steer->read();
      switch ((steer & 0xf0) >> 4)
      {
      case 0x00: return (1<<7);
      case 0x01: return (1<<6);
      case 0x02: return (1<<5);
      case 0x03: return (1<<4);
      case 0x04: return (1<<3);
      case 0x05: return (1<<2);
      case 0x06: return (1<<1);
      case 0x07: return (1<<0);
      }
      return 0x00;
      }
      CUSTOM_INPUT_MEMBER(afighter_16b_analog_state::afighter_handl_right_r)
      {
      int steer = m_steer->read();
      switch ((steer & 0xf0)>>4)
      {
      case 0x0f: return (1<<7);
      case 0x0e: return (1<<6);
      case 0x0d: return (1<<5);
      case 0x0c: return (1<<4);
      case 0x0b: return (1<<3);
      case 0x0a: return (1<<2);
      case 0x09: return (1<<1);
      case 0x08: return (1<<0);
      }
      return 0x00;
      }
      static INPUT_PORTS_START( afighter_analog )
      PORT_INCLUDE( afighter )
      PORT_MODIFY("P1")
      PORT_BIT( 0x07, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, afighter_16b_analog_state, afighter_accel_r, nullptr)
      PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
      PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // SHOT
      PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // WEAPON1
      PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) // WEAPON2
      PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) // WEAPON3
      PORT_MODIFY("P2")
      PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, afighter_16b_analog_state, afighter_handl_left_r, nullptr)
      PORT_MODIFY("UNUSED")
      PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, afighter_16b_analog_state, afighter_handl_right_r, nullptr)
      PORT_START("STEER") // steering
      PORT_BIT( 0xff, 0x00, IPT_PADDLE ) PORT_SENSITIVITY(100) PORT_KEYDELTA(4)
      PORT_START("ACCEL") // gas pedal
      PORT_BIT( 0xff, 0x00, IPT_PEDAL ) PORT_SENSITIVITY(100) PORT_KEYDELTA(20)
      INPUT_PORTS_END

      jassin000 wrote:

      I think its cool the multi supports all these games, but honestly all I really wanted/cared about...
      • Golden Axe
      • E-Swat
      • Altered Beast
      • Shinobi
      • Fantasy Zone II DX
      I basically got my wish here, but I am still really sad about FZDX. :(
      To me there's few more great titles to be added to your list:
      - Alien Syndrome
      - Cotton
      - Dynamite Dux
      - Wonderboy III Monster Lair
      - Fantasy Zone
      You're a bit cheeky asking for FZ2DX when you won't support my lawyer's fees if things go south ;)

      And some other ok games:
      - Action Fighter
      - Aurail
      - Bay Route
      - Bullet
      - Riot City
      - Sonic Boom
      - Tetris
      - Tough Turf
      - Wrestle War

      [EDIT]
      Found also this about Action Fighter:

      MAME wrote:

      GAME( 1986, afightere, afighter, system16b, afighter_analog, afighter_16b_analog_state, init_generic_5358_small, ROT270, "Sega", "Action Fighter (System 16B, unprotected, analog controls)", 0 )
      GAME( 1986, afighterf, afighter, system16b_fd1089b, afighter_analog, afighter_16b_analog_state, init_generic_5358_small, ROT270, "Sega", "Action Fighter (System 16B, FD1089B 317-unknown, analog controls)", 0 ) // encrypted version of afightere
      GAME( 1986, afighterg, afighter, system16b_fd1089b, afighter, segas16b_state, init_generic_5358_small, ROT270, "Sega", "Action Fighter (System 16B, FD1089B 317-unknown)", 0 ) // same encryption as afighterf
      GAME( 1986, afighterh, afighter, system16b_fd1089a, afighter, segas16b_state, init_generic_5358_small, ROT270, "Sega", "Action Fighter (System 16B, FD1089A 317-0018)", 0 ) // same rev as afighterg
      2 sets use analog controls, 2 joystick controls. If you want joystick controls then "someone" needs to decrypt either afighterg or afighterh romset.
      Looking for:
      - OutRun boardset
      - Sega System 18 romboard type 171-5987



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      The post was edited 2 times, last by Apocalypse ().

    • Apocalypse wrote:

      You're a bit cheeky asking for FZ2DX when you won't support my lawyer's fees if things go south
      I've had to let the dream go, but onward to bigger and better things... System18? :D
      Darksoft: CPS3, CPS2, F3, MVS
      RGB: RECO v2, HAS v3
      XianXi: JNX Raiden, SC Taito Classic, SC Sega System 16/24
      Frank_fjs: JAMMA Extender (HAS - Special Edition)
      HighFlow: Acrylic Cases (M72, TMNT, T-Unit, Y-Unit)


      [genesis] [segacd] [saturn] [dreamcast_ss] [nes-101] [snes] [n64] [gamecube] [pce] [pcecd] [psx]
    • New

      Will check if the GQ4X suport 27C080...hope yes...

      250usd is a great price....

      [ ]' Macck
      Fan of old arcade ;)
      My arcade game room: Ok Baby H, Ok Baby V, KI2, Sega Spiderman 4P, Area 51, Cruis'n World, Super Neo 29" Type2, HOTD2 & Dodge Viper Pinball.