A
Apocalypse
Samples are streamed on demand, it's impossible to have more than one played at the same time cause they all access the same ROM/ROM bank/port.Nice! Glad you got it sorted with a simple fix.So I turned up the volume and voila - M72 Dragon Breed is playing fully with all audio in tact.@djsheep this might also do the trick for you.
Thank you all
And amazing, I just turned up the volume and I got sounds I didn't have before.
Also, one thing I've noticed, it seems as if the samples in my games are monophonic (one sample playing at once). For example, if my player dies while another sound sample is playing, it skips it. Same with inserting credits, it only restarts when the full sample is played out... Is this the same with your board?
So there are only 2 possibilities when a new sample has to be played when an other one is already played:
- Either stop the currently played sample and start the new one
- Or the current sample is played to the end and the new one is dropped
I had the most difficulties finding the right behaviour as it seems to vary between games and even between in game and test mode.
I just made a choice based on my observations, I could be wrong but that's easy to change anyway.
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