I use Winhex to image everything. If you use Windows I would call it a must have for arcade users.
Pretty much what I was going to say.I would say use chdman from MAME to create a .chd, it will be compressed and will save considerable space. also chdman is cross platform. It can also be used to extract .chd to a raw file equivalent to what you'd get with dd/winhex.
Just a quick update.
I'm getting pretty close to a release. I almost have the frontend completed. Just need to statically compile and test. Also need to make some minor adjustments as the JVS input is really sensitive.
What does everyone prefer I use to image the drive? Normally I would use dd, but i know most of you are probably Windows users so that would complicate things.
Please add support for transparency using png files for the frontend, and you can get really nice results. Would be smart to release this with an nfo file that clearly lists all objects used and what they're for. If you use coordinates for the object placement, it's really easy for people to create nice skins for it. Maybe add simple animations too, like sliding the game list in and out when you start or exit a game?This is what I'm hoping for.im sure if we can add our own roms we can get some artistic people later to build a few better front ends
I'm just trying to get the base out there and make it as open as possible, then let people do what they will with it from there.
I like to .dmg MACs by throwing them out the window.vote for DD, but I'm a mac guy...so how about a .dmg
The front end is whats scaling the images.What's doing the re-scaling of images, the frontend, or are you doing that yourself in an image software? You should try to use a competent program before dismissing the idea.
can you elaborate on the issue you're having?I also ran into an issue with launching the games. In all my test prior to the frontend I was using the ttxshell to launch the games. I had naturally assumed that I could launch them manually so long as the shell was running. But that doesnt seem to be the case, so I need to incorporate using the ttxshell into the multi which shouldnt be hard.