I started this projects probably 1.5 years ago, before the S16B multi in fact. But wasn't as much excited since there are far less games on this hardware and I really only played 3 of them back in the days (guess which ones
).
Rather than offering abruptely a ready to use solution, I'd like to show people the path I've followed to create this multi, from the feasibilty "study" to the first proto. I don't give any guarantee this will ever go in production, there are few things (technical choices) I quite don't like about it and this will be discussed here later on of course.
Each step will have its dedicated thread to make it manageable and clearer (rather than either reserving the first 20 posts or so in the same thread or publishing each step in the middle of the thread, with questions/feedbacks being mixed up).
I hope you'll enjoy reading it.

Rather than offering abruptely a ready to use solution, I'd like to show people the path I've followed to create this multi, from the feasibilty "study" to the first proto. I don't give any guarantee this will ever go in production, there are few things (technical choices) I quite don't like about it and this will be discussed here later on of course.
Each step will have its dedicated thread to make it manageable and clearer (rather than either reserving the first 20 posts or so in the same thread or publishing each step in the middle of the thread, with questions/feedbacks being mixed up).
I hope you'll enjoy reading it.