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iCEQB

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Hi everybody,

I'm new to the Arcade scene so please bare with me :saint:

As a kid I played Super Hang-On on the Sega Mega Drive like a little mad man and I would still do it today, if only my stupid self from the past wouldn't have sold everything :(
Almost 372 years in the future I played it again on the 3DS and I was like "man is it 60 fps?? why does the OST sound so much greater ?? and where is my original mode ??".
It was around that time I learned that there is an Arcade version for this game and that I just played it, which gave me serious autismo =O

So I looked around and saw the cab and everything and I said to myself, that one day I will at least own the PCB of this great game and now I'm on the hunt for it ... but that's a different story :)

I tried to gather as much information as possible by taking a deep dive into the whole arcade scene. I got my head around Neo-Geo and Capcoms CPS2 pretty quick which I both like and it's a breeze to understand in a small amount of time.
But for me the old Sega Hardware is whole different game (no pun intended), so here I am with my questions, which I hope you awesome peeps can help me find answers to.

I saw that there is no name for the "base" of all the games, like System 16, System 24, Model 1, 2, 3, etc. This site here just calls it "Sega Hang-On Hardware": http://segaretro.org/Sega_Hang-On_hardware

I looked at the board in the picture and compared to a picture from another site where I saw the Super Hang-On PCB was sold, which looked like this:

s_hangon_pcb_zps7364b4f7.jpg

To me those are two completely different boards and I can't find any information about the differences anywhere, so I hope someone can enlighten me on this bad boy.

And probably my biggest question: Let's say I get my hands on this board, how do I harness it? Can I play it with a Joystick? All the cabs came with bike handles and in the game you have multiple tilt angles to get around the curves, how would I control this w/o the handlebars?

Those are my two main concerns right now and I'm sure there will be more once more light gets shed on this :D
I hope you can help me guys so I can finally play this game again in the way it was intended.

Regards,
iCEQB
 
Most people refer to it as the "Out Run" hardware.
Its a dual M6800 CPU board designed for spright scaling.

As for input, I'm sure something could be wired together.
Analog inputs naturally are harder to setup then digital however.

Lets say hypothetically you setup all the controls to work perfectly with a Genesis pad...
Would you be happy with the game play/end result?

I think personally I would want the cab for this one, just like with driving games the cab makes the experience for me.
The DX version with the full sit-down bike might be hard to fit in my apartment tho. ;)
 
I know what you mean and if I could I would buy a cabinet right now, but there are a lot of factors that currently don't make this possible.

1) I would only buy the true cabinet with the bike you can sit on ... and for this, there is no space where I live currently :D

2) Beeing located in the EU makes this a lot worse, because the chances to find such a cabinet here is pretty small, so you have to import it from the US. And while doing so you can calculate the cab price * 3.

So for me right now, buying the PCB is the only real solution I have :(

I have seen a similar situation with Outrun, where peeps are hooking up standard controllers to it via a few mods, check these:

https://www.youtube.com/embed/FinFD63A6c4 (does this board have a YouTube embedding function?)

http://reassembler.blogspot.de/2011/07/outrun-controller-project.html

So I was wondering if I'd invest my time into learning this stuff and try to come up with something similar for SGH, by hooking something like this onto the board via an adapter:

http://www.ebay.com/itm/NEW-MOTORCY...ONTROLLER-FOR-PLAYSTATION-2-PS2-/310322617545

It has to be possible to translate the controllers signal into something the SGH PCB accepts.
This is something I'd definitely would invest time in, but if someone who has the knowledge already could tell, if it makes sense or not (in terms of functionality) I'd be grateful :)
 
where in Europe are you located? there are some driving cabs for sale right now.. Cruisn World, 18 Wheeler, Club Kart, Hydro Thunder..

Outrun (classic), Hang-On, Enduro Racer and etc... are not that common, but that's a problem everywhere I guess..
 
In germany ... but if it HAS to be a cab, it has to either be the SHO cab with the bike, or the Limited Edition HO cab.
 
This is the version I grew up playing...
shang10.jpg


I've only seen the DX (full bike sit-down) version at a theme park (was Great Escape now owned by 6-Flags) as a kid, so even back in the day I think it was rare/limited for USA.

For the controls I imagine it would be best to start with an original interconnect PCB from the cab.
This is a old thread (over a year now) but you can see the seller has this board marked at 160$.
attachment.php
 
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looks like I was lucky.. I grew up in a small city in Spain and the local arcade had full blown versions of After Burner, Hang-On, Enduro Racer... I only learned many years later that each of these games had a small stand-up version :)
 
In the USA the full-sized cabs tend to go for a few hundred bucks because they're so big very few people want them. Even if you do WANT the full-sized cab, if you don't have room I'd recommend just buying the upright version. By the time you source a PCB and get some controls figured out and something to mount them to, it's going to take up about the same amount of space and probably cost you more money than had you just bought the upright version, not to mention you're going to have a big mess of wires and a fragile PCB and you're going to want to run it on a CRT monitor for it to look proper. Heck even building a custom harness for something like this can quickly hit triple digit costs.

Another thing to keep in mind is that this is listed as being fully emulated in MAME. If you're going to fore-go the proper cab then why is it still important to run on an original PCB as well?

Your best bet for any of this stuff is to check local forums first. searching around there seems to be at least two Germany specific Arcade forums. They'll know the best places to look for machines and you're much better off buying a PCB from someone local to avoid potential damage in shipping, especially for a multi-board game like this one.
 
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What you say is right, but there will be a situation where SHO cabs won't be available anymore or not on sale.
The cab where this board came out was destroyed and I'm sure ther are more SHO cabs that had the same fate.

Playing it with joysticks might not be the same as the original cab, but the closest in terms of true hardware (the PCB) and that is something that needs to be preserved (sooner rather than later).

My point is having multiple options, to have alternatives for input, rather than everyone buying a cab who have the board on hand.
The guy who made the Dreamcast to OutRun adaptation proved this situation imo.
 
I think of myself as a purest when I can afford to be, so yea running a real PCB would be my preference too.
The keywords above are "when I can afford to be" and that's the part projects like this tread the line at.

It wouldn't shock me if a fully restored DX Super Hang-on project ran into the $1,000's.
Yea its a great game (I think I like Out Run more) but the cab when finished will only suit this one title.

I need a little more bang for my buck, aka a 1k cab that can play more than 1 game. ;)
Don't get me wrong, I'm not trying to piss on your parade... If you really want it go for it!

I'd start with the PCB naturally, and yes Twisted is totally right try to buy as local as you can.
Then I would personally want to have a look at that interconnect PCB from the original cab to see what I could learn from it.
Identify your control/input lines and start playing around with different range resistors (analog controls) bleeding out to ground in the input test menu.
 
thx man :)

I will try my best and keep you all updated in case anything happens :D
This will be a pet project which I'll try to work on whenever I have some time to spend.

But please ... should anyone have more ideas, don't hesitate to throw them here in the mix :)
 
the cab when finished will only suit this one title.
Possibly... most of the motorcycle games use the same controls: analog turning, analog throttle, analog brake, and a few buttons for start and view change... so you could potentially also run Super Hang-On, Manx-TT, Motor Raid, etc. By that same logic you could possibly use a Manx-TT or other cab to play Hang On... the Super Hang On Upright cabs are actually pretty slick looking and compact.

118124217612.jpg


heck even the full-sized Super-Hang on Cabs are fairly compact:
super_hang_on_cabinet.jpg


of course the deluxe Hang-on cab has handlebars fixed to the bike body and turns by leaning the whole unit, as opposed to other bike titles where the handle bars are fixed to the cab and the bike leans separate from the handle bars. Those full-sized hang-on cabs also only have a 13" monitor I believe and they're super-annoying to work on because you basically have to disassemble the whole bike to get to anything.
 
Get it anyway so you have something to play while you wait for a real DX. ;)
 
Well you guys seem to have 1000 bucks to spend on things you don't actually want :D

Apart from that ... we are again off topic :D
 
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