understood. The controls don't use a mouse or anything. The joystick would only be needed to move left and right. Would buttons on the cabinet to replace the A" and D" movement keys be better than a joystick for precision movement?
thank you so much for the information. From first impressions id like to go for the first image that you posted. Its closest to my current idea. I quickly looked at the slagcoin link, ill definitely use it for my next draft where ill focus on the button design and placement. Ill note down...
We currently are in the late stages of having a full beta. you can actually play our game. We are working on the intro and it will be a fully playable slice of the game. making this into cabinets is more of a hobby rather than the main reason of making the game. The game is very very portable...
The interesting thing is, a joystick may not even be needed for this game. as on the computer version, the mouse is only needed for selecting dialog. which can be changed pretty easily. That will be a change ill probably make first.
Hey, I used a template for my first draft. Everything is subject to change. I'm a novice at all of this. What layouts would you recommend for a game that involved a lot of jumping and precise moving mechanics? This can be for single and double player layouts.
Hey, Thank you first for looking at my thread. I am not here to advertise anything, rather to find people who may be interested in my project.
I am currently making a game that is inspired by my past experience with arcade games with cabinets and my current experience with playing video games. I...