Tailsnic Retroworks
Champion
All the vertical games call for "afega_state::stagger1(machine_config &config)".
All horizontal games call for "afega_state::stagger1(machine_config &config)", and after all the process they call again for a "m_screen->set_screen_update(FUNC(afega_state::screen_update_redhawki))", which makes horizontal format. I think quitting that call inside the code makes the trick.
The thing is, is that instruction maybe programmed inside one of the 2 CPLD's?
All horizontal games call for "afega_state::stagger1(machine_config &config)", and after all the process they call again for a "m_screen->set_screen_update(FUNC(afega_state::screen_update_redhawki))", which makes horizontal format. I think quitting that call inside the code makes the trick.
The thing is, is that instruction maybe programmed inside one of the 2 CPLD's?