super street fighter 2 turbo change title screen

yes, but i cant find how work this portrait

in 00010544 if change 20 c5 for 20 c1, the portrait dissapear, but in final battle with akuma vs akuma or any char vs akuma, the portraits in battle flickering

i tried too find the tile for that portrait, but no luck

I've already deleted the other portraits within the battle scenes (I don't like them), but Akuma's is impossible for me to completely hide or remove.

It's very obvious flickering in the final fight against Akuma. When Akuma's entrance animation "activates" and he kills Bison, and then the fight against me begins.

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very quickly
 
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thanks! awesome! appears to works fine, i will test.

hide all portraits only? not affect to game? same use than titles screens?
 
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It's amazing, I've fight with hxd, tiled, and the debugger, and nothing at all.

the most near,this change in adress 00010544 change 20 c5 for 20 c1 , but it wasn't working properly....
 
The patch should work for the final battle with Akuma vs. Akuma, but I have not tested that,,,
 
another "problem/bug" xD

In the character selection screen, on the left is the large portrait with the names below it, and on the right is the same for player 2. On the left side, some names are shifted a few pixels to the right, and on the right, some names are shifted a few pixels to the left. I want to know if, using HXD, we can align these names on the left and right so that they are centered on their big portraits.
 
Maybe, might have some time later tonight to check how it works.
 
about ssf2 X tournament battle tiltle and insercoin screens, i investigated much more.

based on a ssf2 turbo clean

0- base
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1- 6C4F6 From 67 to 60 show X
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2- 6C498 From 67 to 60 show X
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3- 6CE04 From 67 to 60 hide both turbo words
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4- 2DF7C: 605C show tournament battle in main title screen
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5- A91A: 4EB9 0002DFDA show a part of tournament battle in insert coin with X
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6- A920: 6018 show tournament battle correct in insert but hide X
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This is a step-by-step process, checking everything.

the key is in this adresses

A91A: 4EB9 0002DFDA
A920: 6018
 
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1787756190534.png

Ok, this was tricky to figure out. many tables to keep track of and separate tables for Japanese region because of the name differences of the fighters.

Player 1 Name Position: 3C0A2 - 3C0C1 (Japan)
Player 2 Name Position: 3BFC6 - 3BFE5 (Japan)

Player 1 Name Position: 3C0C2 - 3C0E1 (Other)
Player 2 Name Position: 3BFE6 - 3C005 (Other)

One word for the position:

3C0A2: 0018 Ryu
3C0A4: 0001 E.Honda

...32 bytes for 16 fighters.
 
1787756190534.png

Ok, this was tricky to figure out. many tables to keep track of and separate tables for Japanese region because of the name differences of the fighters.

Player 1 Name Position: 3C0A2 - 3C0C1 (Japan)
Player 2 Name Position: 3BFC6 - 3BFE5 (Japan)

Player 1 Name Position: 3C0C2 - 3C0E1 (Other)
Player 2 Name Position: 3BFE6 - 3C005 (Other)

One word for the position:

3C0A2: 0018 Ryu
3C0A4: 0001 E.Honda

...32 bytes for 16 fighters.
I'll look into this right now, thanks.

Regarding the coin insertion screen... do you think there's anything that can be done to fix the disappearing "x"?

The key is in these addresses:

A91A: 4EB9 0002DFDA
A920: 6018
 
Could you please look at it when you have some free time? It's the final touch hehehe

all names are aligned correctly finally :-D
 
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i found a glitch in hide portraits codes, hide portraits correctly, but the "super" power bar never enter in super mode, only fill up to max and nothing more

this only, show al portraits in black, super meter correctly
10570: 670A = 4E71

this two, hide al portraits correctly, but super meter only fill up to max and nothing more
10570: 670A = 4E71
1057A: 20 = E0



Screenshot_4.png
 
appears to works fine hide portraits and super meter works too.

i will test more

If you manage to get the title screen and the insert coin screen with "Street Fighter II X: The Tournament Battle," please let me know.

I'm trying with chatgpt's help, but it's a disaster. It analyzes the 03D ROM, but it gives me random strings and solutions. And I don't have enough knowledge to understand the MAME debugger.
 
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