Marvel Super Heroes vs. Street Fighter EX (Enhanced version)

strygo

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Download and instructions at arcadepatches.com
Current version: rc4 (October 11, 2026)​

Marvel Super Heroes vs. Street Fighter kept a lot from you. Outside Japan there was no Norimaro. Nowhere could you play as Cyber-Akuma or Apocalypse, or put the same fighter on a team twice. The console ports later added extra colors and more speeds, but only at home.

EX gives the arcade game all of it. The fighting itself is untouched, with no changes to moves, damage, hitboxes or the computer.

What's in it​

  • Norimaro in both builds, with his own ending.
  • Cyber-Akuma and Apocalypse are playable. Their special moves work on the Easy control setting too.
  • Hidden characters with a two-second Start hold, no codes needed, though the old codes still work.
  • Any team, including the same fighter twice in a different color. Only one Apocalypse is allowed per match, so his stage stays intact.
  • A new English translation from the Japanese: sixteen win quotes per fighter instead of eight, and all seventeen standard endings, plus Mech-Zangief's, Shadow's and Dark Sakura's.
  • Two extra colors per fighter from the Saturn version. They carry through portraits, intros, special moves and hypers, and stay with your team for the whole arcade run.
  • U.S. Agent, Mephisto and Shadow get their names in the fight HUD, which the original game leaves blank.
  • M. Bison's Hyper Combo is Knee Press Nightmare in every region, the name Capcom has used since Alpha 3.
  • Eight game speeds instead of three, and Free Play in both the USA and Japan builds.

  • Hold Start on any fighter for two seconds and their hidden version appears before you pick.
  • Hold Start on Akuma for Cyber-Akuma, or on Norimaro for Apocalypse.
  • Pick your fighter with HP or HK for the two Saturn colors.

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Norimaro is now selectable.

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Hold Start for two seconds and the hidden version appears before you pick.

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Cyber-Akuma, from a two-second Start hold on Akuma. In the Japanese build, he's Mech-Gouki.​

New in rc4​

  • HP and HK colors now stay on through intros, special moves and hypers, instead of switching to the Kick colors.
  • On the first stage, your team is back on screen for the opponent reveal, instead of disappearing after MODE and SPEED.
Both builds have new checksums, so rebuild them with the rc4 kit. Earlier versions are listed on the changelog.

Getting it running​

  • You need your own Marvel Super Heroes vs. Street Fighter (Japan 970707) set, mshvsfj, merged, split or non-merged, as a .zip, a .7z or a folder. No game data is hosted.
  • The IPS kit builds both the USA and Japan versions from it. They run in MAME and HBMAME and on MiSTer.
  • On MiSTer, the MRA kit adds both builds under _Arcade/_Arcade Patches/_Enhanced Versions.
  • MAME reports checksum warnings for the patched files. That's expected, and the game plays normally.
Full instructions are on the project page.

This is a release candidate. Bug reports and suggestions are welcome right here. Tell me which build you ran and what you saw.
 
Last edited:
Oh man, this takes me back! Great work, looking forward to trying it out.
 
rc4 is out. The HP and HK colors now stay on through intros, special moves and hypers, instead of switching to the Kick colors. A minor improvement: on the first stage, your team is back on screen for the opponent reveal. Both builds have new checksums, so rebuild them with the rc4 kit. The first post is updated.

Link: arcadepatches.com/mshvsf-ex
 
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