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  1. dos

    Finally, multi System 16B (Sega)

    Got this in a while back, but didn't realize the only 68000 I had around was 8mhz, so went and ordered one which arrived today. Was pleased to find the Japanese romset was added by M27C322 a few days before it arrived, perfect timing! After embarrassingly installing it backwards the first time...
  2. dos

    Home Arcade System

    You would really just need to crimp on new terminals, these sort of kits do an "ok" job of it: https://www.amazon.com/dp/B07H94F5X3/
  3. dos

    Home Arcade System

    I make and sell these on my ebay store, if you still need one: https://www.ebay.com/itm/233981479835 If you want a specific length or anything let me know, by default I make them kinda long (1 foot) to account for anything people may have between the board and the supergun
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    Minigun Supergun - An Open Source Supergun

    If anyone needs 3P/4P Konami harnesses for the minigun (and anything else that uses the PGM connector), I am now selling them: https://www.ebay.com/itm/233981479835
  5. dos

    Finally, multi System 16B (Sega)

    I cannot wait to (youtube retard voice) SMASH THAT PAY NOW BUTTON
  6. dos

    Aero City control panel pinout?

    I'm looking for a pinout for the Aero City control panel 1P+2P control harnesses similar to this one for the Astro City with the correct wire colors, and the kick/aux connector (if one exists? don't actually have the cab): Any help would be appreciated, thanks.
  7. dos

    Official: CPS1 Multi by Darksoft - Interest Check Thread

    Namco System 1 isn't exactly a hotbed of ROM hacking activity man, and tbh the last thing I want is for my arcade gear to feel like a bootleg famicom multicart with 800 worthless hacks but you do you, if you can't see how absolutely rad it is that something like the S1 has a multi at all and...
  8. dos

    Official: CPS1 Multi by Darksoft - Interest Check Thread

    You're in the wrong hobby if using a programmer once to write every version of every known game is a bridge too far my dude
  9. dos

    WTB: SNK MVS U*-25 Control Panel

    Rad! If you dig it up PM me
  10. dos

    Optional Reset Wire

    I don't use a case, but I'd imagine it would look like a wire running in to a case
  11. dos

    Optional Reset Wire

    Just performed this mod, not because I think some glitched looking images will destroy my monitor, just "feels" nicer. Working great! I used JST YL wire to wire connectors, because they're one of the few connector series with a single position type (matching the gauge needed) and I'm not a...
  12. dos

    WTB: SNK MVS U*-25 Control Panel

    Bump, still looking. I somehow wasn't notified about @g60hot 's reply way back in July and he hasn't gotten back to me :(
  13. dos

    Sega System 16B multi kit installation & support

    I think the same rotary design used with the M72 works here https://www.arcade-projects.com/threads/the-sega-16b-sega-c2-sega-s32-and-irem-72-dip-switch-selector-thread.7981/#post-126403
  14. dos

    Finally, multi System 16B (Sega)

    After fighting with the many $50-100 range Chinese programmers I ended up going with a Xeltek 610P and it programs everything I throw at it hassle free
  15. dos

    3D Printed LCD Housing for Taito F3 and CPS2 Multi

    @twistedsymphony What's the filament you used for your green CPS2 enclosure in the pictures, if you remember? It seems to match perfectly, whereas my Verbatim green PLA is too dark.
  16. dos

    Finally, multi System 16B (Sega)

    agreed it's kinda not cool, should be one of each version per customer. Does anyone know why this multi requires so much time to make while something like the M72 is easily available? Not complaining, I'm sure there's a good reason just curious.
  17. dos

    Finally, multi System 16B (Sega)

    @Mitsurugi-w Please change me to both V1 and V2 if possible as well, just realized with V2 you can use the Japanese romsets while V1 seems as if it is locked to world versions so that's a big plus for me (unless I'm misunderstanding?)
  18. dos

    Irem M72 multi kit installation & support

    For me, what's worse than the block breaking is the part in the 1st stage of gallop when two of the big flying tank enemies are onscreen one on top of the other on the right. It's definitely single digit for me while fighting them with the lock on laser, I'll make a video probably tomorrow after...
  19. dos

    Irem M72 multi kit installation & support

    Could anyone let me know if massive slowdown is normal on this hardware? Some examples: - Gallop first stage when you're breaking block obstacles or battling the very large flying tank enemies that shoot missiles - Ninja Spirit 1st boss if you are using shirukens with a few clones and don't...
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