Search results

  1. H

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    Small update: ACR1252U reader (basically, same thing as ACR122 but black) works with FeliCa (Aime) out of box way way better than ACR122
  2. H

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    Wrote some more documentation about SugoiDeCard as well as Wangan-specific stuff INCLUDING WIRING DIAGRAMS: https://git.shigusegubu.club/HJ/SugoiDeCard/src/branch/master/README.md https://git.shigusegubu.club/HJ/SugoiDeCard/src/branch/master/docs/wangan.md
  3. H

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    happy to report that most recent version of SugoiDeCard worked fine almost entire day at local gamecenter seemingly without crashing unhappy to report that i was the only one who used cards on it during that day ;_; at least i gave the owner the rpi3 image and most of the equipment so that it...
  4. H

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    Thank you a lot!! I will take a look into that and try to incorporate parts of it into a JS library. Fixing overhaul to 60 might be an option but on the other hand unlocking new colors is tied to card renewal, so maybe it's better to do the opposite and reduce maximum of it to 30 or so so that...
  5. H

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    That's about what I'd expect, yeah. Unfortunately I have near-zero experience with debugging and reverse-engineering applications, so I'm just glad someone did it at least, not sure if I'll continue on with it - for "IC replacement" looking into card data has pretty limited purposes: 1)...
  6. H

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    oooooooooooh nice, is there source for it anywhere?
  7. H

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    Quick update: it seems that card data literally starts with unit16 corresponding to mark_ in that text file, followed by 8 int8 values corresponding to iv1_dataX_ that's where correlation ends however. Last time i investigated i couldn't even find any resemblance to player name in the data...
  8. H

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    speaking of cards, I had some more insights on WMMT3's cards format: There three 69-byte (nice!) tracks on the card, track_0 seem to never change ever (maybe if card is renewed or upgraded?), and all cards always start with first two bytes being 10110110 11011111 (0xB6 0xDF) at least for Maxi3...
  9. H

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    SugoiDeCard updated, I pretty much rewrote the entire thing to utilize a state machine and events, no more awful spaghetti code (mostly), and so far it's working fine in about 70% scenarios. State machine is used to approximate game's state using two types of events - shutter events...
  10. H

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    Hey, I'm also making an NFC replacement thing here https://git.shigusegubu.club/HJ/SugoiDeCard work in progress I'm however not doing any emulation and instead the tool interfaces with YACardEmu https://github.com/GXTX/YACardEmu via API I contributed there, although I still wish it had...
Top