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Alex_P

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hehe, sounds familiar, you're likely triggered original MS6's bug - game will hang if press left+right+fire at the same time.
normally it is not possible, but it is a PITA for PC emu-gamers who mainly use keyboard.
what? haha, that's interesting :D I didn't know
 

MickyMac

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I was reading some youtube comments on smokemonsters video about the dreamcast converts that they (the dreamcast converts) have 0 frames of input lag but the naomi converts have several frames of input lag due to the loader app handling the input conversion.

Does anyone know if this is true?
 

MetalliC

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I was reading some youtube comments on smokemonsters video about the dreamcast converts that they (the dreamcast converts) have 0 frames of input lag but the naomi converts have several frames of input lag due to the loader app handling the input conversion.

Does anyone know if this is true?
this is partial true, DC conversions have zero additional lag, NAOMI conversions normally have 1 additional frame lag due to async JVS I/O polling, and may have 1 more if use some crappy JVS I/O board, which may add more lag (cant remember which models do this).
in any case, AW games are 3D rendered games and have a long "pipeline" (i.e. lag) by design, so +- one frame is not really noticeable
 

twistedsymphony

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Do the Dreamcast conversions not add lag while moving controls to the Maple Bus? Or is this done already in original Atomiswave configuration such that there is no "additional" lag?
 

Darksoft

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this is partial true, DC conversions have zero additional lag, NAOMI conversions normally have 1 additional frame lag due to async JVS I/O polling, and may have 1 more if use some crappy JVS I/O board, which may add more lag (cant remember which models do this).
in any case, AW games are 3D rendered games and have a long "pipeline" (i.e. lag) by design, so +- one frame is not really noticeable
Super good info as usual. Thanks @MetalliC
 
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