Oof, huge bummer on the lack of FW spinner support. I’m probably in the tiny minority but I think that’s a deal-breaker for me.
@ShootTheCore -- The issue is that Forgotten Worlds uses a custom B-Board with integrated C, and that is the only board that has the spinner connector on it.
Seems promising the information @Mitsurugi-w shared on this thread regarding a filter board with the connector on it though...
This is what we have experienced as well.My experience with running conversions of the 10 MHz games on 12 MHz boards is that the games run the same - Capcom’s coders wrote the games to accommodate the higher clock speed. I believe 1941 is the only game people have mentioned that runs differently with the higher clock speed, and a patched ROM would likely take care of it.
Correct. It will run the games as intended for 10MHz exactly as they are on original hardware. 12MHz games will run also but if you’re super hyper ultra sensitive to speed differences, you may notice a very minor speed bump or drop.So if i run this multi on a 10mHz board like mercs, ill have no issues?
Forgotten Worlds B board also has a NEC uPD4701AC which handles the rotary inputs. I don’t know if it’s currently the case but when I tried to source those a while ago it was tough to find more than a handful.
So we should wait for an official post from Darksoft or yourself regarding the final features/components used, requirements, etc...regarding the multi, correct?Keep in mind this is still a prototype with kinks being worked out. I can't foresee any of these issues not being fixed.
My body is ready.Correct. It will run the games as intended for 10MHz exactly as they are on original hardware. 12MHz games will run also but if you’re super hyper ultra sensitive to speed differences, you may notice a very minor speed bump or drop.
We’re in heavy testing mode still and if any anomalies are found, they’ll be reported for sure. If you’re waiting to buy a donor board, perhaps it’s best to wait until final testing is done so we can report findings in case there is anything odd.
And as @Mitsurugi-w suggested, short boards at *this point* are preferred, but not the final word. I like (and highly recommend) the short boards personally, more compact and the connector/filter board just snaps the multi together.
Life’s short, and if you’re a true Multi Boy like you claim you are you’ll already have a short 10MHz and a 12MHz and be ready for anything
So we should wait for an official post from Darksoft or yourself regarding the final features/components used, requirements, etc...regarding the multi, correct?
Lol well I said I expected to be in the minority here. But it’s simply a cost effectiveness thing… I’ve got a cps1 board (captain commando) and axunworks spinners ready to go, and expecting this to be $400-500+… but if I’m honest, it won’t give me much practical benefit over my mistercade setup except better audio. I don’t think I can justify the expense. I love having original hardware, and this is incredible work as always, but the big (admittedly niche) benefit I was looking forward to won’t be here.Only one game out of 33 games on the CPS1 & 1.5 hardware use the spinner. If you really must have Forgotten Worlds with spinner support, convert an additional cheap Street Fighter II World Warriors for it and then enjoy the other 32 games that don't use a spinner on the Multi.
Seems like an odd place to draw the deal-breaker line to me...
Stop adding stuff and release Feature creep is real, I go through the same thing with stuff I design.The thing is that we keep adding features and nice to have 5hings and it never stops. We should at some point release.
172 separate ROM sets tested and played and I’m still not bored of the library… that’s definitely saying something . Thanks for giving me the green light to post up the reveal of the Multi @Darksoft — it’s crazy how much work you’ve put into this. Just realise this sneak peek is just a teaser and as I said in my post, the proper announcement will be the final wordMy body is ready.