Something could be done there if the emulators in question support communication for the FFB over a COM port. If that were the case, then it would be a "simple" matter of figuring out a translation.nice job so far, just wandering if the same could be done for pc emulators , like daytona usa, virtua racing and model 3 games to be used with the midi drive board?
Yes and yes.I haven't gotten a chance to wire up the RS422 FFB since some of the headers are a slightly different type than what are used on the MIDI board, but I did run into ID4 in the wild a couple months ago. My impression was that the FFB effects were really weak. The wheel barely self-centered and nothing else happened when hitting anything. The funny thing is that's basically what I was experiencing when translating ID4 to work with MIDI. Is it really that lame for the real setup? Is it any better in newer ID games?