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JVS driver for windows?

Lemony Vengeance

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Does anyone else know if there's a JVS driver for windows? I'd like to dual boot into a setup for fightcade on my X2 in my vlx and don't want to use any other HW.
 
this would be using the stock JVS IO that the Vewlix has, plugged into the correct location in the TTX2 (which basically is a USB port plugged into the front headers on the motherboard).

I don't want to use something like a JVS pac as that would require me to swap cables.. and I'm teh layzee.
 
that USB isnt USB its rs485 using a USB connector. The thing on the ttx is a rs485 to rs232 convertor. Rs232 is the common form if serial on a pc. If that is what your using then nikos jvs tool should work fine as no drivers are needed as the jvs io just feeds binary data to the serial port. Nikos jvs tool captures this and turns it in to keyboard presses.
 
I'm also looking in running some X2 stuff on my Windows machine prior to buying the real hardware.
To make the JVS controls work under Windows I was recommended this RS485 adapter:
(It's still in the mail though, not tested myself yet...)

http://www.ebay.nl/itm/Sintech-Seri...942374?hash=item5b27ee24e6:g:PYkAAOSw0fhXj5kM

http://imgur.com/Crk7kgf
that converter and nikos jvs tool should also work but you might need to edit the source to change what com port to connect on
 
that USB isnt USB its rs485 using a USB connector. The thing on the ttx is a rs485 to rs232 convertor. Rs232 is the common form if serial on a pc. If that is what your using then nikos jvs tool should work fine as no drivers are needed as the jvs io just feeds binary data to the serial port. Nikos jvs tool captures this and turns it in to keyboard presses.
cool. Perhaps I should speak with Niko about how it can be integrated into a standard windows implementation.
 
I'm also looking in running some X2 stuff on my Windows machine prior to buying the real hardware.
To make the JVS controls work under Windows I was recommended this RS485 adapter:
(It's still in the mail though, not tested myself yet...)

http://www.ebay.nl/itm/Sintech-Seri...942374?hash=item5b27ee24e6:g:PYkAAOSw0fhXj5kM

http://imgur.com/Crk7kgf
I have been handling JVS trafic with that one. You don't need special drivers with windows as it's already a serial port. Just the software must read it periodically.
 
I'd be interested in something like this that would be recognized as a pair of Xbox 360 controllers in windows.

keyboard emulation is fine for MAME but MAME is super configurable and nice to work with. Once you start getting to modern PC games however there are a number of them that wont let you remap certain keyboard keys (like double dragon neon) and often times they will only allow you to map 1 player per input device which means you can't use a keyboard for 2 players (many of the Capcom fighters). Other games simply have problems using anything other than Xbox 360 controllers (Mortal Kombat X).

A lot of these issues can get solved with separate key remapping programs, or 3rd party patches to the games but most of them that's super kludgy and a huge pain in the ass to get setup with scripts to reconfigure everything on launch and de-configure it on exit.

Graphically using keyboard mapping tends to suck too as many games will prompt you with something like "push the j key to continue"... then you have to remember which button you mapped the "j" key too. where as if you're using an Xbox 360 controller it will say "push button 1" or "push the A button" which is often much easier to sort out and makes the experience feel more proper as opposed some cheesy MAME build.

Xbox 360 controllers have become the de-facto standard for "gamepad" games in Windows, I've yet to run into a game or an emulator that has problems using them.

This prompted me to switch from an IPAC to PS360+ PCBs but I'd love to use a JVS to RS232 adapter coupled with a proper windows driver to simulate the 360 game pads from a proper JVS I/O board. This could also be extended to include analog connections since the 360 pad has 6 analog axis on it. Simulating 2 360 pads would give you more than enough inputs to fully accept all of the inputs from a Type 1 or Type 3 JVS I/O.
 
I'd be interested in something like this that would be recognized as a pair of Xbox 360 controllers in windows.keyboard emulation is fine for MAME but MAME is super configurable and nice to work with. Once you start getting to modern PC games however there are a number of them that wont let you remap certain keyboard keys (like double dragon neon) and often times they will only allow you to map 1 player per input device which means you can't use a keyboard for 2 players (many of the Capcom fighters). Other games simply have problems using anything other than Xbox 360 controllers (Mortal Kombat X).A lot of these issues can get solved with separate key remapping programs, or 3rd party patches to the games but most of them that's super kludgy and a huge pain in the ass to get setup with scripts to reconfigure everything on launch and de-configure it on exit.Graphically using keyboard mapping tends to suck too as many games will prompt you with something like "push the j key to continue"... then you have to remember which button you mapped the "j" key too. where as if you're using an Xbox 360 controller it will say "push button 1" or "push the A button" which is often much easier to sort out and makes the experience feel more proper as opposed some cheesy MAME build.Xbox 360 controllers have become the de-facto standard for "gamepad" games in Windows, I've yet to run into a game or an emulator that has problems using them.This prompted me to switch from an IPAC to PS360+ PCBs but I'd love to use a JVS to RS232 adapter coupled with a proper windows driver to simulate the 360 game pads from a proper JVS I/O board. This could also be extended to include analog connections since the 360 pad has 6 analog axis on it. Simulating 2 360 pads would give you more than enough inputs to fully accept all of the inputs from a Type 1 or Type 3 JVS I/O.
this is what I was getting at :)
 
I'd be interested in something like this that would be recognized as a pair of Xbox 360 controllers in windows.
ill look in to doing this after i have the controls for keyboards sorted to my liking.

may not be able to get it to come up as a xbox controller but i might be able to get it to input as a directinput controller to a game which should satisfy most games.
 
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