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Naomi Monkeyball CP pinout

Sp33dFr34k

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What would I need to wire a Monkeyball CP to a Sega JVS IO v1 and what is the pinout?

I'd need a 10 pin female AMP UP and a JST RA 26 pin connector, would I also need a 12 pin female AMP UP?

I don't have the CP yet, but thought I'd already order the connectors and pins :)

Thank you.
 
So the answer I was hunting for... was: sega analogue splitter [noa-60061]

This is its pinout...
Sega_Analogue_Splitter_Loom_Diagram.png


AGS used to sell em... not any more though:
http://triplemoonstar.brinkster.net/theshed/default.asp?stockid=1733

I only needed a subset of this cable anyway as Monkeyball only needed 4 wires, so I wired my own up with some spare AMP-UP connectors.

Basically the 10 Pin harness that hangs off the panel by default will need to be converted IF you want to put it on a New Net City, like I did. You can get away with Using one connector, since it doesn't make much sense to waste a connector for just ground.

It worked well enough that my wife stole it right after I configured and saved the joystick config!
DsOVv1DU8AAQgmj.jpg
 
Analog splitter works fine (if you find one) else as you saw you can wire to one Amp Up for VCC, GND, and AD0 / AD1.

If you have a zombie revenge panel you can invert VCC and GND to flip the directions and play Monkey Ball with it. It works OKish.
 
Analog splitter works fine (if you find one) else as you saw you can wire to one Amp Up for VCC, GND, and AD0 / AD1.

If you have a zombie revenge panel you can invert VCC and GND to flip the directions and play Monkey Ball with it. It works OKish.
aye I hear the stick resolution is slightly different so the control is a bit wonky, but usable.
 
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