I like to hook up my Naomi to my Blast City via UVC when playing MvC, CvSNK, etc for 15khz vs the built in interlaced 15khz. Been testing\searching for a solution and haven't found one but found some similar issues. The UVC connection looks like, Naomi VGA set to 31khz -> UVC via VGA, UVC -> Capcom IO by dummy jamma fingerboard connect to UVC video via wires. Here's what I know so far:
Naomi 31khz -> Blast City via VGA bright vibrant picture
CPS2 Jamma 15khz, MVS Jamma 15khz, GroovyMame PC VGA 15khz/31khz-> bright vibrant picture
Naomi VGA 31khz-> UVC set to 15khz or 24khz out via jamma fingerboard-> Blast City -> very DIM, max out brightness on monitor still dim vs others
Tried masking off with kapton the video signal jamma connections on the capcom IO to make sure the fingerboard that i use as passthrough doesn't bleed off to the IO
UVC was made for arcade monitors so I am assuming it outputs the correct TTL? Is it something to do with the TTL on the jamma connection vs the VGA connection, maybe VGA takes multiple TTL but jamma only takes one value and UVC is incorrect?
Naomi 31khz -> Blast City via VGA bright vibrant picture
CPS2 Jamma 15khz, MVS Jamma 15khz, GroovyMame PC VGA 15khz/31khz-> bright vibrant picture
Naomi VGA 31khz-> UVC set to 15khz or 24khz out via jamma fingerboard-> Blast City -> very DIM, max out brightness on monitor still dim vs others
Tried masking off with kapton the video signal jamma connections on the capcom IO to make sure the fingerboard that i use as passthrough doesn't bleed off to the IO
UVC was made for arcade monitors so I am assuming it outputs the correct TTL? Is it something to do with the TTL on the jamma connection vs the VGA connection, maybe VGA takes multiple TTL but jamma only takes one value and UVC is incorrect?