Well, I ultimately prefer to be able to re-map all 8 inputs, (start, coin, buttons 1-6).Which ones? There's not enough I/Os on the microcontroller, but maybe there's a workaround.
but many cabs that are not dedicated for these types of games only have one coin chute (p1) - that means if i want to play on 2 player cab with arcade sticks on adapters for p3 &4 i can only coin up player 1,3&4@[SIZE=2]@MoppelTheWhale[/size] I'm confused now. Coin for 1-2 player is on the JAMMA edge and for 3-4 on the aux connectors on the PCB, so this really comes down to your 3/4 player harness wiring. You could map some buttons as button 6 and use the outputs to add coin for 3/4 players.
Any chance to be able to update the HAS as well (also older HAS' maybe with firmware update)?Makes sense, I'll add remappable coin thenbut many cabs that are not dedicated for these types of games only have one coin chute (p1) - that means if i want to play on 2 player cab with arcade sticks on adapters for p3 &4 i can only coin up player 1,3&4
yeah all the Konami 4player beat-em-ups use p1 coin for position 1, and p2 coin to position 2.tnmt is the one usecase i have atm, i would think the other konami 4-player game of that era might behave the same - some other people can chime in on this... from what @opt2not wrote on another thread it sounds like he has some of the other games...
How the the 4player games on cps2 behave i don't know, but they have coin chutes for player 3&4 and start buttons wired on the 4player harness