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Released: NBA JAM TE/SE For (any) Midway Wolf unit boards port Milestone 1

Asure

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I have decided to release this in the current state, as i keep postponing it because of time issues, or i get lost in writing more documentation.
(My backlog is also insanely full, i need to pick projects carefully.)

So here it is: A port from source of NBA Jam TE/SE aka the 5.0 Griffey release.

It's a full port of the T-Unit code into W-Unit (which is very similar, but not quite.)
A lot of time and work went into this. I started back around Christmas 2023, so it's almost a year of work, reverse engineering, fixing up code, (back/forward)porting of stuff from Hangtime and so on.

A lot of effort went into the DCS sound program to get the best quality into the 4 DCS chips, with painstakingly recording audio and chopping it up into loops to play by DCS.. (re)sampling many player callouts, and so forth. It's not 100% perfect and some samples sound different, it would take a lot more time to make it all sound the same, and i rather get something released and take bug reports.

Most of the nitty gritty is in the docs, see the zip on Mega

https://mega.nz/file/G1RExYiL#xc8MCnUzsF5EmZ_AcgXbQSnppXZahd7tiGLmLw9Pa_8

If you want to run on real hardware, there's no need to burn all the roms in the ZIP, see hardware.txt
If you want to check it out in MAME, drop nbamht.zip into the roms folder.

Kudos go to MJRGH for his excellent DCSExplorer program (this allowed a huge speed up when building new DCS roms).
Thanks and shoutout to Resurecta who helped with bug reports & testing.

I am looking for testers. I've done extensive testing in MAME but lack the time to do this on real hardware.
- I know the speech samples are not all the same, DCS audio rom changes are 'frozen' for now.
- GFX Roms are final. (There's 8 in use, burn only as needed. These 8 will remain, any gfx addons will be in new unused sockets.)
- Program roms may change as i collect bug reports and updates may be released in the future. (2x 27C040 to burn)
- No public source code yet.
 
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This is on hold for now: I've got no testers and a severe lack of spare time. So the project can't move forward right now.
 
This is on hold for now: I've got no testers and a severe lack of spare time. So the project can't move forward right now.
I haven't had a whole lot of free time on my weekends lately, I apologize. maybe with long holiday weekend I can make an attempt at programming roms. I'll let you know.
 
@Asure I will burn a set onto one of my converted WWF boards (added more cmos ram) I just finished messing with and see what happens.
in MAME, I get a securty 1 error?
What u64 do I need (if any?)

Any chance you have a full list of the INIT and Date codes to test the unlockables in here?

Are shaq and Jordan on this one also?

I will see what I can do for testing this weekend.
 
in MAME, I get a securty 1 error?
I've never seen the 'security 1' error so if you can zip up the hangtime nvram file from mame and attach that here that would be handy.
Also, please let me know which version of MAME you are using.

Delete the NVRAM for hangtime from the folder. u64 doesn't matter. Perhaps you can confirm the game runs without it?

Please read the txt file in the zip, it explains common things you need to do from the game's setup on first run.
It should restore factory defaults and just work after that.
 
@SCUBA King Did you get anywhere with this?

I'm swamped with work atm so no progress. :(
Not yet, I have been fighting with an Afterburner 2 repair (audio amp) that made no sense using up all my arcade play time. Got that off the bench this weekend, will burn a set and see what I can do this week and report back.
Sorry for delay, so many projects, so little time :)
 
I have a buddy with NBA jam in his arcade that I spoke with yesterday. I plan on getting this running on Wolf and bringing out there for some real testing,
Will keep posted and report back.
 
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