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twistedsymphony

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Whenever Model 2 or 3 conversions come up the biggest problem usually ends up being unclear on the proper jumper configurations. So I've started a spreadsheet to capture this:

https://docs.google.com/spreadsheets/d/1X0yhBgxWGy56PX7o1nM0SoOtj4pfSgu5r3gYe_EGfTU/edit?usp=sharing

There is still a lot more to be captured / if anyone has jumper settings to add or finds any errors let me know.

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Some useful information about Model 2B ROM Board jumpers:
JP03/04/05/06 never seen a different configuration for those
JP13/14 CPU eprom size
JP15 Main Data Size
JP16/17 always the same configuration
JP18 Polygon eprom size
JP19 Texture eprom size
JP20 Co-Processor eprom size
JP21/22 Audio PGM eprom size
JP23 Sample eprom size
 

davidcoolman

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Hi
I have some Model2 / 3 boards i can take pics of 'cause i dont quite understand jumper codification in the spreadsheet.
best
dav
 

twistedsymphony

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i dont quite understand jumper codification in the spreadsheet.
it's just the jumpers in order. so: 31-3111-313311111-11-1-13-11-3

is:
3 = JP1 2&3 jumped
1 = JP2 1&2 jumped
- = we're moving to a new jumper bank
3 = JP3 2&3 jumped
1 = JP4 1&2 jumped
1 = JP5 1&2 jumped
1 = JP6 1&2 jumped
- = we're moving to a new jumper bank
3 = JP7 2&3 jumped
... etc.
 

nnap

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great idea, I have a couple of pinouts

Tested
Virtua Striker 31-3111-133111113-11-1-13-33-3
Dead or Alive 11-3111-313333331-11-3-33-11-3
Pilot Kids 11-3111-313333331-11-3-33-11-3

From Manual or Picture online
Dynamite Baseball 97 11-3111-313333331-11-3-33-11-3
Dynamite Cop 11-3111-313333331-11-3-33-11-3
Fighting Vipers 31-3111-313311111-11-1-13-11-3
Indy 500 11-3111-313333331-11-3-33-13-3
Rail Chase 2 31-3111-133133333-11-1-13-11-3
Virtua On 11-3111-313333331-11-3-13-11-1

Derived from eprom size
Last Bronx 11-3111-313333331-11-3-13-11-1
Sonic Fighters 11-3111-313333331-11-3-33-11-3
Zero Gunner 11-3111-313333331-11-3-13-11-3

I also figured out some of the jumper logic

JP03/04/05/06 never seen a different configuration for those
JP13/14 CPU eprom size
JP15 Main Data Size
JP16/17 always the same configuration
JP18 Polygon eprom size
JP19 Texture eprom size
JP20 Co-Processor eprom size
JP21/22 Audio PGM eprom size
JP23 Sample eprom size
 

Mrhide

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so which jumpers are we talking about ? all boards? the ROM board? the CPU?

Top ROM board on Rally championship Twin:

JP1-2-3-4-5-6-7-8-9-10-15-18-20-22-23-26-27 : 3
JP11-12-13-16-17-19-21-24-25: 1


top ROM board on Virtual Fighter 3

JP 2-3-4-5-6-7-8-9 : 3
JP1-10 : 1
 
Last edited:

twistedsymphony

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Dead or Alive 11-3111-313333331-11-3-33-11-3
Pilot Kids 11-3111-313333331-11-3-33-11-3
Dynamite Cop 11-3111-313333331-11-3-33-11-3
Which version of the game are these? these were released on multiple hardware versions.

Very cool on deriving the jumper config too.
 

twistedsymphony

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Pilot Kids 11-3111-313333331-11-3-33-11-3

Last Bronx 11-3111-313333331-11-3-13-11-1
Can you double check these two, they don't match the PCB photos I've found.
 

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nnap

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Pilot Kids 11-3111-313333331-11-3-33-11-3

Last Bronx 11-3111-313333331-11-3-13-11-1
Can you double check these two, they don't match the PCB photos I've found.
the only difference in Pilot Kids is the co-proc jumper. As the co-proc area is not populated, it does not matter. So both setings will work.

Your last bronx picture is of a Indy 500 rom board.
 

davidcoolman

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manx tt twin
33-1111-13-33-1111-3-1-131-1311-11-33
 

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biggestsonicfan

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Here are pictures of my Over Rev (2B). The board's number is 836-13275.

IMG_5307-cropped.JPEG
 

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Rick1974

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great idea, I have a couple of pinouts

Tested
Virtua Striker 31-3111-133111113-11-1-13-33-3
Dead or Alive 11-3111-313333331-11-3-33-11-3
Pilot Kids 11-3111-313333331-11-3-33-11-3

From Manual or Picture online
Dynamite Baseball 97 11-3111-313333331-11-3-33-11-3
Dynamite Cop 11-3111-313333331-11-3-33-11-3
Fighting Vipers 31-3111-313311111-11-1-13-11-3
Indy 500 11-3111-313333331-11-3-33-13-3
Rail Chase 2 31-3111-133133333-11-1-13-11-3
Virtua On 11-3111-313333331-11-3-13-11-1

Derived from eprom size
Last Bronx 11-3111-313333331-11-3-13-11-1
Sonic Fighters 11-3111-313333331-11-3-33-11-3
Zero Gunner 11-3111-313333331-11-3-13-11-3

I also figured out some of the jumper logic

JP03/04/05/06 never seen a different configuration for those
JP13/14 CPU eprom size
JP15 Main Data Size
JP16/17 always the same configuration
JP18 Polygon eprom size
JP19 Texture eprom size
JP20 Co-Processor eprom size
JP21/22 Audio PGM eprom size
JP23 Sample eprom size
Can you tell me how to set jumpers from 2 players to 1 player ? I have a indy 500 that does not work without it's twin.
 
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