dillingerradio
Enthusiast
Hello!
I'm opening this thread up to document my journey into my custom Superjoy build. NEO GEO is the basis for my theming inspiration, and arcades in general provided the impetus for the build.
From the drawing, you can see the overall design ethos I'm attempting to follow. The base of the joy will be a standard rectangular configuration, but I intend to have a shallow slope angle down towards the front, which will house arcade cab speakers angled upward at the player to provide audio in the event external speakers are unavailable. I originally thought to have controls go striaght into DB-15 in order to avoid the use of a decoder, but after consideration, decided that I wanted the flexibility to use it on modern equipment as well. As such, the listed DB-15 breakout on the drawing is no longer part of the plan (and has been replaced by a Brook Fusion board running USB out into a USB-DB15 decoder), but could be added back to enable the user to switch in the event the decoder adds too much input lag (or a simpler solution is desired, or if the unit is only intended to be used with arcade PCBs). In fact, if the unit was only intended for use with arcade PCBs, I'd definitley recommend just using DB-15 and saving the money on the Brook board.
At the center is a HAS v.5 Supergun unit by @RGB which will handle all the JAMMA arcade interactions. From this, the video and audio outs will be routed out of the rear, with a split from the mini din side audio pins to the internal 12V amplifier. The HAS automatically shunts audio from the din output in the event the 3.5mm stereo out is detected. This will permit the speakers to produce sound when external speakers or headphones are not in use, while automatically muting them once something is plugged in. Video out will be provided via 8-pin mini din male to male cable into RGB's SCART connector, and from there into an OSSC Pro to provide output to modern day displays. An additional custom cable will provide BNC outs for the ability to swap over to direct connection to my PVM 14 and 20 M2U displays.
Input wise, it's an 8 button noir layout, with 2 additional buttons for start and select on the top of the board. While not shown on the drawing, the additional four buttons will be for L3, R3, Turbo, and XBOX / PS guide button. L3 and R3 will likely wind up situated on the top of the right side, while the turbo and guide buttons may be mounted on the left, along with a small turbo indicator LED.
For the rear IO, the ultimate goal is to have a clean interface that enables safe storage. The audio amplifier will be inset in the rear so that the volume knob does not protrude from the profile of the unit (to preven damage from snagging). The JAMMA harness port will be recessed into a decently sized cavity with a door, which will permit the user to store the harness within the unit when not in use. Audio and video outputs will be provided above the JAMMA port. An additional USB decoder will be mounted to the right wall of the unit to enable a friend to connect to the unit and act as 2P when hooked to arcade PCBs. The power supply will be mounted internally. Power in and a switch will then be mounted to the rear plate, to eliminate the need for the wrap-back solution shown on the drawing.
I'm opening this thread up to document my journey into my custom Superjoy build. NEO GEO is the basis for my theming inspiration, and arcades in general provided the impetus for the build.
Superjoy Concept:
The concept behind this build is an all-in-one arcade joystick/fightstick that can be utilized with traditional arcade PCBs via direct JAMMA harness, as well as modern day consoles and PCs via USB. The unit will have a classic joystick, 10 function buttons, and 2 utility buttons. The unit will be completely self contained, with power source and electronics necessary to accomplish all functions needed for both arcades and modern consoles/PC. The unit will utilize the Noir button layout.From the drawing, you can see the overall design ethos I'm attempting to follow. The base of the joy will be a standard rectangular configuration, but I intend to have a shallow slope angle down towards the front, which will house arcade cab speakers angled upward at the player to provide audio in the event external speakers are unavailable. I originally thought to have controls go striaght into DB-15 in order to avoid the use of a decoder, but after consideration, decided that I wanted the flexibility to use it on modern equipment as well. As such, the listed DB-15 breakout on the drawing is no longer part of the plan (and has been replaced by a Brook Fusion board running USB out into a USB-DB15 decoder), but could be added back to enable the user to switch in the event the decoder adds too much input lag (or a simpler solution is desired, or if the unit is only intended to be used with arcade PCBs). In fact, if the unit was only intended for use with arcade PCBs, I'd definitley recommend just using DB-15 and saving the money on the Brook board.
At the center is a HAS v.5 Supergun unit by @RGB which will handle all the JAMMA arcade interactions. From this, the video and audio outs will be routed out of the rear, with a split from the mini din side audio pins to the internal 12V amplifier. The HAS automatically shunts audio from the din output in the event the 3.5mm stereo out is detected. This will permit the speakers to produce sound when external speakers or headphones are not in use, while automatically muting them once something is plugged in. Video out will be provided via 8-pin mini din male to male cable into RGB's SCART connector, and from there into an OSSC Pro to provide output to modern day displays. An additional custom cable will provide BNC outs for the ability to swap over to direct connection to my PVM 14 and 20 M2U displays.
Input wise, it's an 8 button noir layout, with 2 additional buttons for start and select on the top of the board. While not shown on the drawing, the additional four buttons will be for L3, R3, Turbo, and XBOX / PS guide button. L3 and R3 will likely wind up situated on the top of the right side, while the turbo and guide buttons may be mounted on the left, along with a small turbo indicator LED.
For the rear IO, the ultimate goal is to have a clean interface that enables safe storage. The audio amplifier will be inset in the rear so that the volume knob does not protrude from the profile of the unit (to preven damage from snagging). The JAMMA harness port will be recessed into a decently sized cavity with a door, which will permit the user to store the harness within the unit when not in use. Audio and video outputs will be provided above the JAMMA port. An additional USB decoder will be mounted to the right wall of the unit to enable a friend to connect to the unit and act as 2P when hooked to arcade PCBs. The power supply will be mounted internally. Power in and a switch will then be mounted to the rear plate, to eliminate the need for the wrap-back solution shown on the drawing.
Parts List:
- Sanwa JLX-TP-8YT (Toppers: black bat, baby blue ball, #7 dragon ball from paradise arcade)
- Sanwa OBSN-30 30mm Screw-on Buttons (Red x2, Yellow x2, Green x2, Blue x2, White x4)
- Sanwa OBSN-28 28mm Screw-on Buttons (Yellow x2)
- Brook Fusion Fighting Board
- Undying USB-DB15 Decoder x2
- Mean Well RT-85A Switching Power Supply
- Unbranded 12V audio amplifier
- Unbranded 4" speakers x2
- RGB's Lab HAS v.5
- RGB's Lab JAMMA Harness/Extension
- RGB's Lab RT-85A case with switch
- IEC C5 power cable for RT-85A
- Wire/Wires with .110" quick connects x20
- Daisy chain negative with a minimum of 12 .110" quick connects
- Two matching lengths of audio wire
- USB Type B to A cable
- DB-15 male to female cable
- 3.5 mm stereo male to female cable
- 8-pin Mini DIN male to male straight through cable
- RGB's Lab 8-pin Mini DIN to SCART connector
Attachments
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