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Yet Another SFII to Ghouls n Ghosts Conversion Help Request

ghostpilot

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Hello all. I have been trying to get this to work for the past couple of months: https://arcadefixer.blogspot.com/2017/03/conversion-sf2-to-ghoulsnghosts-world.html
I have a 100% working SFII HF boardset with the 91635B-2 (mask ROM) B-board and a C-board with CPS-B-21 chip so using the info should work no problem
Following these instructions to the letter muliple times I have:

Burned multiple sets of GNG world export & Daimakaimura with files from different sources
Read muliple threads on diffent sites about the subject, but nothing I have tried works so far
Tried instructions found here https://www.arcade-projects.com/threads/my-cps1-conversions-info.4702/post-80084 which had a different order of the files on ROM 23 compared to the instructions I have been using
Tried different PLD files for the GAL chip

I have successfully been able to get a Daimakaimura version running but I would like to get the world export as described in the arcadefixer blogspot.
I have also been successful using this method https://forums.arcade-museum.com/th...ter-2-turbo-hf-conversion.259383/post-2703536 which is just patching ROM 23 to display the GNG graphics using the entire Daimakaimura set.

From all the information I have gathered it appears my problem is with the program ROM 23. I have read at different places that the graphics rom 1-8 from either set should run if the program rom is done correctly and the roms are located in the correct slot (swapping 2&3 and 6&7). The files for ROM 22 is the same other than having to do a byte swap for the world export.

Any additional help or SPECIFIC instuctions on how someone got theirs to run would be appreciated!!!
If Apocalypse by chance happens to read this, did you use only files from the MAME sets found online or did you alter them in anyway?

Sorry for such a long post but I've reached a dead end.

Thanks!!
LJ
 
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