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2 x Dragon Treasure games, these ones boot to IO error screens.

- n1-dragon_treasure_2_rev.a-[GDS-0037A[.bin b5a9ec8056b545c04d3286ab8c3d7c1c

- n1-dragon_treasure_3_rev.a-[GDS-0041A].bin 0d67421b47367e0dc96ffc5c02e2c03a
technically, you may mark these as "non working" for netboot, because it require quite complex setup to run.
these games require set of units connected in Net-DIMM Ethernet network, each unit should have special "G2 I/O" board, slave units also should have RFID card reader and a ton of mechanical devices (coin pushers, sensors, etc) wired to G2 IO.
so, not reachable for typical NAOMI owner.
 
few more to add
840-0045 Tokyo Bus Guide - Game boots and plays through demo fine, just cant start game because need JVS IO / controls.
AFAIR this game require Type-3 JVS I/O (837-13844), otherwise controls will not function
840-0087 The King of Route 66 (NAOMI 2) - Game starts to boot and then throws an IO error.
this game require to disable drive board (Motor power -> No use) and microphone device in game settings
840-0152 Kouchuuouja Mushiking (2004 version) - Needs JP region, boots then hangs at the NOW LOADING game screen
840-0158 Kouchuuouja Mushiking (2005 version) - Needs JP region, boots then hangs at the NOW LOADING game screen
can you recheck this please ? it should boot, but require Player 2 input to be always pressed, it is wired to card dispenser "OK/good status line" in this game. also, to be fully playable Mushiking games needs some barcode reader to be plugged into serial port, and game cards to scan.
 
The game is working on Demul, so if any user wants to try these games, then he can just try them on Demul.
if you maybe not aware of - I'm one of Demul devs, besides other things I've did all the arcade I/O RE and emulation tasks there.
so, as you may imagine, I know nearly everything about NAOMI games requirements to run :)
 
right move, you may also remove
840-0126 Oinori-daimyoujin Matsuri
which is ~similar to Star Horse setup and uses set of medal / coin pusher units connected via ARC-Net network

as of these 2 -
840-0080 Virtua Fighter 4 (NAOMI 2)* (copy of GDS-0012)
840-0106 Virtua Fighter 4: Evolution (NAOMI 2)* (copy of GDL-0024)
they are NOT copy, but US/Export release, and not the same Japanese GD-ROM versions.
 
I was mistaken, that is why I removed my post :)

I was looking at the ROM header in the NAOMI header, on GD-ROMs it should not be populated but on early games it actually looks like it is.

We do NOT have a netboot/cf image of 840-0106C
 
840-0017 Outtrigger - Works with Golf panel

I did a quick test with Outtrigger and the Golf panel. The game boots and can be played. The view buttons on the Golf panel can be used for the movement. The trackball is for aiming. Just the fire button is missing to actually play the game.

So the game is just looking for the trackball i/o.
 
840-0027 Sega Marine Fishing - Game boots IO error flashing on screen.
840-0043 Crackin' DJ - Boots to an IO error and won't go any further.
840-0098 Shootout Pool - Game boots to black screen with IO error.
These games requires The Sega Type 2 IO board, they require a rotary encoder input which most other IO boards don't have.


Ninja Assault - Game boots to IO error screen
This game uses a very specific CRT Gun IO board, that only this game uses.

My hope is that it eventually gets patched so that it can be played with the Sega IR Guns and a normal IO board.
 
They actually require a special rotary encoder node which plugs into the standard one.

As for patching Ninja Assault, SEGA guns use the analogue method which you have so beautifully detailed on your blog @twistedsymphony whereas Ninja Assault uses the screen position input.
 
They actually require a special rotary encoder node which plugs into the standard one.
Do they? I know that's the case for Outtrigger and Virtua Golf, but I believe I've been able to boot Shootout Pool and Marine Fishing with the Type 2, I could be mistaken.


As for patching Ninja Assault, SEGA guns use the analogue method which you have so beautifully detailed on your blog @twistedsymphony whereas Ninja Assault uses the screen position input.
I know, I've played around with it a bit, the patch would essentially be a translation to map the analog data to the screen position and then removing the IO board check.
 
They actually require a special rotary encoder node which plugs into the standard one.
Do they? I know that's the case for Outtrigger and Virtua Golf, but I believe I've been able to boot Shootout Pool and Marine Fishing with the Type 2, I could be mistaken.
You are not mistaken I mixed them up, Outriggers and Virtua Golf require the extra node!
 
You are not mistaken I mixed them up, Outriggers and Virtua Golf require the extra node!
but you was not (much) wrong - Sega Marine Fishing by default run in DLX-mode and require 2x chained Type-2 I/Os, iirc 2nd board used for 2x cabs linking comms.
however, game may be configured to STD cab type, so it will require singe Type-2 IO.
 
and I understand you guys are very knowledgeable
not really, we just read fucking manuals for these games ;)
and I'm honestly wondering why you wouldn't do the same, but instead blindly poking here and where trying to guess why some games doesn't work.
 
@Murray Dont know wtf happened but I was actually looking forward to you finishing this and putting together a clear set of roms, tested to be working specifically on N1 & N2 Netdimm hardware with only the games that would work in a candy cab without crazy addon controls, special ios, etc..I know the info is out there, but its kinda a bit of all over the place at least for me, have to traverse through several threads/posts.

Oh and thanks for renaming all those roms for use with the netboot, always wanted to do it, but would end up with duplicate roms from various sources. Anywho, hope you finish this off. I can only test games with the sega type 3 io, pointless to test with a Taiot jvs io. I have a Sega type 4, but not sure if that would work, and they are not easily available anyway.

Lastly, Im still trying to figure out why my wipi v5 setup wont connect properly to my home network, need to do some further testing on my end.
 
Like Derick, I've been following this and enjoying the reading the updates.

Actually just tried out my Naomi last night for the first time in 6 months with these organized ROMs and the new multi BIOS and everything worked great. Much appreciation for the effort that went into this
 
You do realize that the big spreadsheet that I created IS a net-boot compatibility list, and includes the information above about IO board compatibility issues with other hardware: NAOMI Net-Boot BIOS and I/O Board Compatibility Chart

Most of the things you're asking for help with here was already solved by the people who contributed to the other list. Why are we creating a new/separate list? Why not just contribute to/build on the existing list?
Not to throw shade at anyone in this thread as all this info from everyone is great, and I don't want to derail this great thread but...

This is something that bothers me a lot about this forum. This place is an invaluable resource with super helpful people but all this info is ultimately buried in tons of different threads of varying age and quality. Because of this people are either forced to rediscover stuff, get old outdated info, wrong info, or just never find the info despite it existing. And the "rediscovery" is particularly bad because it leads to this mini drama of peoples' previous hard work going unacknowledged.

I had to pour over tons of threads about the CPS2 multi to get the whole picture of how to set it up. This included knowing what outdated/wrong info to ignore from certain "official" threads. For a time I was motivated to make a new guide for setting up the multi but ultimately decided not to spend the time because the old, wrong info would still be there.

Yeah maybe all this Naomi info is all in the manuals, but where are the manuals?

I don't know why people don't just contribute this kind of info to the Arcade Otaku wiki so everyone can edit and it's all in one place with some organization. Maybe there's a reason and it's just buried in a thread somewhere...
 
all this info is ultimately buried in tons of different threads of varying age and quality. Because of this people are either forced to rediscover stuff, get old outdated info, wrong info, or just never find the info despite it existing. And the "rediscovery" is particularly bad because it leads to this mini drama of peoples' previous hard work going unacknowledged.
You're absolutely right that finding info on this forum is a real problem. the search here is notoriously useless and where most of the site isn't publicly viewable that means you can't use google to search it either. I've been fairly vocal about this problem with the site myself over the years.

As for this particular thread and the comment of mine that you quoted. I was mostly frustrated NOT because OP had not known about the other resource, but because he DID know about that resource before making this thread (he was pointed to it in another thread). I was questioning why he decided to create a new separate island of information rather than contributing to, and enriching the existing resource that I and others had built.


I don't know why people don't just contribute this kind of info to the Arcade Otaku wiki
I can't speak for others but my own reasoning is two-fold.
1. I've been contributing to technical forums, wikis, and other sites for the better part of 20 years, and I've seen years worth of work disappear when someone who owns a website loses interest and stop maintaining it. And I'm not talking little flash-in-the-pan sites, I mean big sites with 10s of thousands of users that dominate their topic, slowly lose members as people move on to other things until one day the site is just gone because someone didn't think it was worth keeping up the maintenance.

So I still contribute but now I also keep copies of everything on my own sites where I can guarantee that doesn't happen. Hence why that spreadsheet is on google docs and not on AO or here on AP, and should google Docs go away I have backups.

2. A few years back I had corrected some technical info that someone posted (based on my own research) and they informed me that they got their info from the AO wiki and encouraged me to update the wiki to be more accurate since I had done a lot of research into that particular hardware. So I went on the AO wiki and fixed some of the egregiously wrong things. And when I went back the next day my changed has been reverted and I received some nasty message from another member telling me that was HIS page to maintain and I shouldn't have changed it without his permission.

That's fine that people want to be quality assurance for wikis and monitor them to ensure people aren't mucking them up, but there are better ways to handle that than acting like someone is attacking your little fiefdom. So I haven't contributed since because I've got better things to do than fight with people who don't want my help.

As for this particular information on the AO Wiki, I would question if it would even be allowed. Essentially we're talking about Bootleg NAOMI games and IIRC AO doesn't allow discussion of such topics
 
Agree, search fucking sucks on this forum software, I go nuts trying to find anything. Which is why info that has been posted somewhere many times before keeps getting asked for over and over. Yest some people dont bother to search or they dont know what they are searching for. But, we are hopefully getting a changeover/upgrade soon :)

@twistedsymphony is the best when it comes to putting info together and doing a lot of research on stuff :D

@Murray hope you continue working on the netboot setups with @chunksin wipi builds :thumbsup:
 
Ninja Assault

This is the correct MD5 sum:

f233f3c659fce2614166db1a1c11b366 *n1-ninja_assault-[25469801_NJA3_Ver.A].bin

Ninja Assault will show the wrong colours on the newest BIOS versions, here is a verified list:

NAOMI1:
21576D - OK
21576E - OK
21576G - BAD

NAOMI2:
23605 - OK
23605A - OK
23605B - OK
23605C - BAD
 
840-0017 Outtrigger - Works with Golf panel

I did a quick test with Outtrigger and the Golf panel. The game boots and can be played. The view buttons on the Golf panel can
@nnap when you tested the Outtrigger, did you try to enter the game setup menu ?
 
I did not. Just reconnected the panel and the game will crash to a black screen when I try to enter the game settings. This is on the old Multi Bios.
Is there anything else I can test? The game itself seems to run fine.
 
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