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I got jipped by getting a mismatched 10 with HF, but on the plus side: it’s never failed. It gets along with Final Fight very well.
 
Only the CPS 1.5 games, as well as CE and HF really need the 12mhz board, all others games should work on a 10mhz short board (someone correct me if I’m wrong here).
CPS 1.5 games use their own special A-board, they cannot run on a 12mhz CPS1 a-board.
 
Whether you have a 10Mhz or 12Mhz 68k processor, you can switch between 10Mhz and 12 Mhz with a very simple mod adding a 12/10Mhz crystal (depending on your board) and a switch. That would make your board work with everything.

But I think that a 12Mhz board is ok for everything, unless a game pops up which runs faster than intended with at 12mhz
 
Whether you have a 10Mhz or 12Mhz 68k processor, you can switch between 10Mhz and 12 Mhz with a very simple mod adding a 12/10Mhz crystal (depending on your board) and a switch. That would make your board work with everything.

But I think that a 12Mhz board is ok for everything, unless a game pops up which runs faster than intended with at 12mhz
Sounds like I have a project after the semester : )

Could you point me in the right direction of how do this?
 
Is there going to be one board in particular that would be needed for a CPS1 multi?
Street Fighter CE
The real plan is to design a new B board (but A and C boards would still be needed).
Whether you have a 10Mhz or 12Mhz 68k processor, you can switch between 10Mhz and 12 Mhz with a very simple mod adding a 12/10Mhz crystal (depending on your board) and a switch. That would make your board work with everything.

But I think that a 12Mhz board is ok for everything, unless a game pops up which runs faster than intended with at 12mhz
I've discovered 1941 does...
 
Yeah, saw that in the other thread and I *LOVE* your solution with the ARM generating the corresponding clock.

Do it! :D
 
The real plan is to design a new B board (but A and C boards would still be needed).
Wouldn't it be more accurate to use a real B-board, and design a kit to interface with that?
Ie just like Darksoft's CPS2 multi design.

B-boards are large, and I'm thinking more expensive to completely replace.
Also because we already need a working A and C, most everyone WILL have a working B-board as well.
The only exception to this I can see is if a specific B-board was required, and the owner didn't have that specific game (but did have a A/C from that combo).
 
The only exception to this I can see is if a specific B-board was required, and the owner didn't have that specific game (but did have a A/C from that combo).
This.
Also by redesigning the B board we could get rid of many things (jumpers, some PALs, etc.) and avoid few problems (direct addressing VS multiple /CE signals).
 
Whether you have a 10Mhz or 12Mhz 68k processor, you can switch between 10Mhz and 12 Mhz with a very simple mod adding a 12/10Mhz crystal (depending on your board) and a switch. That would make your board work with everything.

But I think that a 12Mhz board is ok for everything, unless a game pops up which runs faster than intended with at 12mhz
Another job for the DFO?

_DIL14_foto2.JPG
 
I got jipped by getting a mismatched 10 with HF, but on the plus side: it’s never failed. It gets along with Final Fight very well.
Same I checked my HF on the weekend and it's on a 10. It's the only working CPS1 board I have at the moment. Guess I'm going to have to start looking or do the crystal mod.
 
I got jipped by getting a mismatched 10 with HF, but on the plus side: it’s never failed. It gets along with Final Fight very well.
Same I checked my HF on the weekend and it's on a 10. It's the only working CPS1 board I have at the moment. Guess I'm going to have to start looking or do the crystal mod.
Let me know when you do it, I'll see if I can get around to it at the same time so we can compare and contrast experiences.
 
Oh no, it was released but you need one disc per game:

1200px-Wii-console.jpg
 
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Oh no, it was released but you need one disc per game
Heh, the arcade version has the superior control... It uses JVS, which as I understand it has waaaaay less input lag than the wireless bluetooth protocol Wiimotes use.
Even the TvsC sticks (Madcatz made) plug into the Wiimote (and not directly into the console) so its all lag city.
 
Heh, the arcade version has the superior control... It uses JVS, which as I understand it has waaaaay less input lag than the wireless bluetooth protocol Wiimotes use.Even the TvsC sticks (Madcatz made) plug into the Wiimote (and not directly into the console) so its all lag city.
Don't get me wrong, I bought one from MAK a couple weeks ago ;)
 
Heh, the arcade version has the superior control... It uses JVS, which as I understand it has waaaaay less input lag than the wireless bluetooth protocol Wiimotes use.Even the TvsC sticks (Madcatz made) plug into the Wiimote (and not directly into the console) so its all lag city.
Why not use a wired GameCube fightstick?
 
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