A lot of shit changes in over week, congrats fixing it @MetalliC.
Still one of my favorite moments my hacks is seeing one of Japanese players surprise, when someone showed them the color chooser ST hack I did with the extra stages.
It's not that big of an effort its finding out how the bug happens in asm and patching it over with hex code. Hell making code to add colors is easy it the process of making extra colors is a pain.
A true big effort is making a disassembly which you can rebuild the game from, which I have 2 of...
Not really, sure a lot my st stuff my say other wise ,it was my first hack and i edited places i shouldn't of which made it a glitchy mess. but if you can add a jsr to a rts and not crash at the problem, then it you're pretty much golden and that's if you have to extensively edit it.
As for a3...
0xZero3 made a script to extract all the roms from the steam version and convert it to mame's format. Of course the difference is mainly graphic roms for cps1 and cps2 games. It's a decent start for this atleast. https://twitter.com/0xZERO3/status/1151527970881675264
If i want to mess with...
I did the music code part years ago it's not simple. I can tell there is atleast 3 versions of the music engine. Early stuff and Mid stuff is pretty similar and can be copy and pasted. Late era like Alpha 3 few of the commands got changed like Tempo command so you would need to rework some of...
Found my notes, where most of the stage palettes are stored on WW each of these is a bank for one of the gfx layer probably 8x8,16x16, and then 32x32. There is most likely one for sprites(it is in a weird place on SSF2T).
0xC0000
0xC5000
0xCA000
If you're going to use the in game rng function add a previous stage check I could give my code I did for ST. and if you want to spice things up more you could add the WW Palettes.
As he said and I've said the speed isn't going to be exactly the same and people that have officially ported other fighting games have said.
On SF2 Anniversary I've actually looked a tiny bit into it the character coding is pretty close to a copy and paste job, hitbox data is exactly the same...
Congrats!
I know I beat this drum a lot, but there would of been more notes if my hard drive didn't die after I got sound sorta working.
I do have some note's and mame lua scripts on Q-Sound.
With HF i would had to make sure nothing wrote at the end of the Work ram (0xFFFFF0-0xFFFFFC) which would of taken alot reworking of code as well cause that is part of how CPS2 deals with sprties on dead/decrypted boards which alot of cps1.5 games don't do as well.
The real reason nobody done...
Location to switch addresses to get Muscle Bomber Duo (world) to use to talk to the z80 on cps2 after it's the z80 rom been decrypted.
0x6d8
0xcc2
0xcce
0xcf4
Just change the 0xF1#### to 0x61#### other than z80 being encrypted nothing else needs to be done for the audio.
Again how is this so...
i didn't say that,
I said it's easier to get sound working on the ports
There are no graphic differences between the 2 cps1 versions.
Pretty much saying regular cps1 is harder to port to cps2.
I know it's been awhile but i actually did work on a port of Sf2 hyper fighting/turbo, before my hard...
I don't get why you guys say CPS1 Dash is harder it's not since for audio is just switching addresses the sound buffer writes too(to the 0x618000 addresses). Other than that the sprite set up is the same between both cps1 versions.
Did this Hack last month all tests come up as working.
Karnov's Revenge/Fighter's History Dynamite
Main features
Nothing too crazy, default controls are now A=LP B=LK C=HP D=HK
On Character Select you can Hold Start while selecting your character to get the old controls of A=LP B=HP C=LK D=HK...
I never heard anything like that from the few people i know that owned an actual jojo's board. Only things they state is the how the hud is emulated badly. Which is just DMA on the 8x8 layer not being done.
edit
The things i can say are you sure it's on the right screen i just call it the...
I'm not going to update any my hacks to be encrypted. Other than that one old proof concept i found last month (which was already encrypted). But, anyone is free to do that to them maybe even fix that soft lock in the ST color chooser hack can go ahead.