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  1. mountainmanjed

    Is there a 3rd Strike ROM from 30th Anniversary around? (Fatal bug fixed)

    A lot of shit changes in over week, congrats fixing it @MetalliC. Still one of my favorite moments my hacks is seeing one of Japanese players surprise, when someone showed them the color chooser ST hack I did with the extra stages.
  2. mountainmanjed

    Is there a 3rd Strike ROM from 30th Anniversary around? (Fatal bug fixed)

    You'd still be reading trace logs of sh2 asm to find the bug.
  3. mountainmanjed

    Is there a 3rd Strike ROM from 30th Anniversary around? (Fatal bug fixed)

    It's not that big of an effort its finding out how the bug happens in asm and patching it over with hex code. Hell making code to add colors is easy it the process of making extra colors is a pain. A true big effort is making a disassembly which you can rebuild the game from, which I have 2 of...
  4. mountainmanjed

    Is there a 3rd Strike ROM from 30th Anniversary around? (Fatal bug fixed)

    Not really, sure a lot my st stuff my say other wise ,it was my first hack and i edited places i shouldn't of which made it a glitchy mess. but if you can add a jsr to a rts and not crash at the problem, then it you're pretty much golden and that's if you have to extensively edit it. As for a3...
  5. mountainmanjed

    Is there a 3rd Strike ROM from 30th Anniversary around? (Fatal bug fixed)

    0xZero3 made a script to extract all the roms from the steam version and convert it to mame's format. Of course the difference is mainly graphic roms for cps1 and cps2 games. It's a decent start for this atleast. https://twitter.com/0xZERO3/status/1151527970881675264 If i want to mess with...
  6. mountainmanjed

    CPS2 rom music modification

    I did the music code part years ago it's not simple. I can tell there is atleast 3 versions of the music engine. Early stuff and Mid stuff is pretty similar and can be copy and pasted. Late era like Alpha 3 few of the commands got changed like Tempo command so you would need to rework some of...
  7. mountainmanjed

    CPS1 Hyper Fighting -> CPS2

    Found my notes, where most of the stage palettes are stored on WW each of these is a bank for one of the gfx layer probably 8x8,16x16, and then 32x32. There is most likely one for sprites(it is in a weird place on SSF2T). 0xC0000 0xC5000 0xCA000
  8. mountainmanjed

    CPS1 Hyper Fighting -> CPS2

    If you're going to use the in game rng function add a previous stage check I could give my code I did for ST. and if you want to spice things up more you could add the WW Palettes.
  9. mountainmanjed

    CPS1 Hyper Fighting -> CPS2

    As he said and I've said the speed isn't going to be exactly the same and people that have officially ported other fighting games have said. On SF2 Anniversary I've actually looked a tiny bit into it the character coding is pretty close to a copy and paste job, hitbox data is exactly the same...
  10. mountainmanjed

    CPS1 Hyper Fighting -> CPS2

    Have you thought about fixing up the debug switches to help show that stuff and have hit boxes?
  11. mountainmanjed

    CPS1 Hyper Fighting -> CPS2

    Congrats! I know I beat this drum a lot, but there would of been more notes if my hard drive didn't die after I got sound sorta working. I do have some note's and mame lua scripts on Q-Sound.
  12. mountainmanjed

    BOUNTY: CPS1.5 games (with Q-Sound) on CPS2 multi

    With HF i would had to make sure nothing wrote at the end of the Work ram (0xFFFFF0-0xFFFFFC) which would of taken alot reworking of code as well cause that is part of how CPS2 deals with sprties on dead/decrypted boards which alot of cps1.5 games don't do as well. The real reason nobody done...
  13. mountainmanjed

    BOUNTY: CPS1.5 games (with Q-Sound) on CPS2 multi

    Location to switch addresses to get Muscle Bomber Duo (world) to use to talk to the z80 on cps2 after it's the z80 rom been decrypted. 0x6d8 0xcc2 0xcce 0xcf4 Just change the 0xF1#### to 0x61#### other than z80 being encrypted nothing else needs to be done for the audio. Again how is this so...
  14. mountainmanjed

    BOUNTY: CPS1.5 games (with Q-Sound) on CPS2 multi

    Not like cps2 had versions of sf2.
  15. mountainmanjed

    BOUNTY: CPS1.5 games (with Q-Sound) on CPS2 multi

    i didn't say that, I said it's easier to get sound working on the ports There are no graphic differences between the 2 cps1 versions. Pretty much saying regular cps1 is harder to port to cps2. I know it's been awhile but i actually did work on a port of Sf2 hyper fighting/turbo, before my hard...
  16. mountainmanjed

    BOUNTY: CPS1.5 games (with Q-Sound) on CPS2 multi

    I don't get why you guys say CPS1 Dash is harder it's not since for audio is just switching addresses the sound buffer writes too(to the 0x618000 addresses). Other than that the sprite set up is the same between both cps1 versions.
  17. mountainmanjed

    Best Neo Geo Hacks & Homebrew?

    Did this Hack last month all tests come up as working. Karnov's Revenge/Fighter's History Dynamite Main features Nothing too crazy, default controls are now A=LP B=LK C=HP D=HK On Character Select you can Hold Start while selecting your character to get the old controls of A=LP B=HP C=LK D=HK...
  18. mountainmanjed

    Jojo’s Bizzare Adventure character code

    I never heard anything like that from the few people i know that owned an actual jojo's board. Only things they state is the how the hud is emulated badly. Which is just DMA on the 8x8 layer not being done. edit The things i can say are you sure it's on the right screen i just call it the...
  19. mountainmanjed

    New CPS2 Multigame Firmware with Key Writing!!!!!!

    The only real difference is global sprite data reading and writing at 0xFFFFF0 instead at 0x400000 aka really nothing at all.
  20. mountainmanjed

    New CPS2 Multigame Firmware with Key Writing!!!!!!

    I'm not going to update any my hacks to be encrypted. Other than that one old proof concept i found last month (which was already encrypted). But, anyone is free to do that to them maybe even fix that soft lock in the ST color chooser hack can go ahead.
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