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makedome

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Good morning,

do you know where can I find information about jamma pcbs architecture blocks? I'm searching something dealing not about single components like cpus, rams, roms ,,,,but something describing the different blocks that make those boards work. Thanks

makedome
 
hello ekorz, maybe I cannot find the information that I was searching for you the mame libraries or you didn't get my request.
I need some informations related to how the pcbs works for example to draw the vertical/orizontal sync lines, to read the controllers, the audio...
Are those information available on the single games and in case could you please point me to some examples?
Thanks
 
MAME is about as comprehensive a resource as you will find. You're asking such a broad question that there's no way to answer it. If you want to ask something specific about a specific piece of hardware, go for it. Otherwise here are links for just one pcb design - Neo Geo - that can maybe give you insight into how that single platform operates:

MAME starting point: https://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp

and two resources that are available for Neo Geo, but very few other systems:
NG Dev: https://wiki.neogeodev.org/index.php?title=Main_Page
Original SNK Guide: http://www.hardmvs.fr/manuals/NeoGeoProgrammersGuide.pdf
 
Hi Makedome,

If you want to learn and understand how arcade PCBs work, I would recommend that you focus on a couple of basic titles about which there is a lot of information on the internet as well as clarifying diagrams such as: Galaxian and Pacman, once you manage to understand these a little. , you can level up.
Assuming I understood correctly what you're asking.

Greetings!
 
+1 for the above - you learn this architecture in the same way that you learn any architecture, understand the building blocks, then study the implementation of those blocks in well documented examples

"The book of CP system" is a great resource for exactly this, from first principals and high level functional descriptions down to detailed implementation, in this case of the Capcom CPS1

Don't forget to gift what you want - it is absolutely worth it
https://fabiensanglard.net/cpsb/
 
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