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kuze

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I have created some one byte patches for the original Psikyo 68k based hardware titles which re-enable debug functionality.

The most useful option (IMO) is the stage select feature which can be used to practice later levels in games when trying to attain a 1CC.

However, there are some other cool functions like ending sequence viewers, sprite and background viewers, etc.

Gunbird Debug Menu:
76sXsYV.jpg


Battle K-Road Debug Menu:
a5xLYW0.jpg

Note: "Fighter Edit" does not appear to work at all.

Samurai Aces Debug Menu:
lj9mIgn.jpg


Tengai Debug Menu:
HeQIpMJ.jpg


Strikers 1945 Debug Menu:
aAPgyQI.jpg

Note: The Strikers 1945 debug menu does not render the debug menu titles on the main page.
Here are the S1945 menu entries listed in order:
- Monitor Check
- I/O Check
- Sound Check
- Remap Check
- Object Dump
- BG 0 Map Check
- BG 1 Map Check
- BG 0 Dump
- BG 1 Dump
- Exit
- Stage Select
- Ending Demo Select

Attached is a set of xdelta files that can be used to patch your existing game file and enable debug mode.
I recommend using xdelta UI found at https://www.romhacking.net/utilities/598/ to patch your game.

You need to enable the service mode DIP switch to reach the menu (dip 2 bank last dip).

The later Psikyo SH-2 based games have debug functionality through a "Maintenance Mode" code. See MAME source for details on accessing those if interested.

Enjoy!
 

Attachments

  • psikyo_debug_unlock_xdeltas.rar
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