obitus1990
Enthusiast
I have a couple of questions regarding installing the DS CPS2 Multikit.
Rev 6 B Board, Marvel Vs Capcom, G PAL already installed on board (I also ordered one from highscoresaves but didn't install it yet).
1. In the install guide PDF on highscoresaves, the guide says leave the solder jumpers alone. But, in a video I found regarding installation, it has a section in which it shows jumpers being reviewed and changed. If I look at the legend for which jumpers are to be shorted and which ones are open, they don't match up for what I have on my board in sections JP5 and JP6 nor at positions JP8-13. All the other positions match. Do I need to change them on my board to what the video shows (Mitsurigi's install video) or leave them as is as suggested by the PDF file?
2. Do I need to use the kit's G-PAL, or, can I leave in the existing one?
3. Do any of the G-PAL pins need to be lifted to use the multi kit with the Rev 6? I am thinking no based on what I read, but, want to make sure.
4. Do the key writing wires have to be installed? If no, which ROM set do I use? If Yes, which do I use?
What I've done so far: Installed it all, used smokemonster's roll up pack, and the SD card I bought with the kit. I didn't use the new G-PAL because my board has one, but, can change it out if needed. Also, I didn't change any jumpers (as per the manual). There's no battery on the board, and, before hooking it up to any power source (supergun), I shorted out the three pins on EXC5 to clear out any residual keyfile.
I fired it up, and had the Multikit execute a flash, which succeeded, of SFA3. However, the system does not reboot, and I need to manually turn it off and then back on a few seconds later. I have gotten black screens, orange, white, pink, etc., but no game loads. I triple checked all the pins to make sure everything was in contact and they are. The bridgeboard is installed properly as well (albeit by the hardest. why not a ribbon able instead?). I tried reflashing with a different game, same result.
Any suggestions on where to start?
Rev 6 B Board, Marvel Vs Capcom, G PAL already installed on board (I also ordered one from highscoresaves but didn't install it yet).
1. In the install guide PDF on highscoresaves, the guide says leave the solder jumpers alone. But, in a video I found regarding installation, it has a section in which it shows jumpers being reviewed and changed. If I look at the legend for which jumpers are to be shorted and which ones are open, they don't match up for what I have on my board in sections JP5 and JP6 nor at positions JP8-13. All the other positions match. Do I need to change them on my board to what the video shows (Mitsurigi's install video) or leave them as is as suggested by the PDF file?
2. Do I need to use the kit's G-PAL, or, can I leave in the existing one?
3. Do any of the G-PAL pins need to be lifted to use the multi kit with the Rev 6? I am thinking no based on what I read, but, want to make sure.
4. Do the key writing wires have to be installed? If no, which ROM set do I use? If Yes, which do I use?
What I've done so far: Installed it all, used smokemonster's roll up pack, and the SD card I bought with the kit. I didn't use the new G-PAL because my board has one, but, can change it out if needed. Also, I didn't change any jumpers (as per the manual). There's no battery on the board, and, before hooking it up to any power source (supergun), I shorted out the three pins on EXC5 to clear out any residual keyfile.
I fired it up, and had the Multikit execute a flash, which succeeded, of SFA3. However, the system does not reboot, and I need to manually turn it off and then back on a few seconds later. I have gotten black screens, orange, white, pink, etc., but no game loads. I triple checked all the pins to make sure everything was in contact and they are. The bridgeboard is installed properly as well (albeit by the hardest. why not a ribbon able instead?). I tried reflashing with a different game, same result.
Any suggestions on where to start?