It's been quite some time since I initiated this thread. I had some spare time the last few days to do a bit more digging.
The Street Fighter Zero: Fighters' Generation (Street Fighter Alpha Anthology in the US/Europe) is an interesting release. I didn't appreciate the full extent of its options until digging more deeply just now.
First, the games. The Japanese version has 4 games that are immediately available and 4 more that are unlockable:
- Street Fighter Zero
- Street Fighter Zero 2
- Street Fighter Zero 2 Alpha
- Street Fighter Zero 3
- (Secret) Street Fighter Alpha 2 - this is the US/Euro release available in the US/Euro version of the collection
- (Secret) Street Fighter Zero 2 Dash - this is the US/Euro SF Alpha 2 Gold available in the US/Euro version of the collection
- (Secret) Street Fighter Zero 3 Upper - this is a CPS2-based back port of the functionality found in the Naomi version
- (Secret) Hyper Street Fighter Alpha - this is similar to the Hyper SF2 where you can choose from all versions of a character
In addition to these games themselves, there are secret options that allow you to select from the different versions. For example, for SFZ2, you can choose from the 960227, 960306, and 960430 builds. You also have fine-grained control over enabling/disabling the individual bug fixes in each of these releases, so you can play a hybrid version.
Another feature of the collection is the ability to listen to the arranged versions of the soundtracks (the CD audio found on the PS

Saturn releases). The bulk of the disc is actually this audio in the ADX format.
My primary interest is seeing if I can extract these variants so that they can be played on original CPS2 hardware. I'm still not sure whether the gameplay itself is a port or whether it is emulated. I have some evidence that suggestions it is emulated (below), but it could also be a hybrid of emulation with additional functionality added in.
I've inspected the disc image and found the following:
- The bulk of the content on the disc is actually the ADX files. I've been able to extract and convert these to WAV files.
- I found 3 versions of the Q-Sound audio CPU code, matching the CPU code found in the arcade ROMs.
- I've found what may be the graphics ROMs, but I'm not sure.
- I've disassembled main executable using Ghidra, but I'm not familiar with the PS2.
I've also attached screenshots of the 3 secret games.
If anyone has experience with disassembling PS2 executables or familiarity with the CPS-2/68000, please let me know. Otherwise, I'll update this thread if I make any more progress.