Anyone got one of these?
https://github.com/MiSTer-devel/Main_MiSTer/wiki
https://github.com/MiSTer-devel/Main_MiSTer/wiki
Last edited:
<insert crying with laughter emoji here> yeah that's pretty much what I thought.It's interesting, and I see the potential, but it's hardly the second coming of Christ that everyone seems to be making it out to be.
I'm sure will be more lower latency than a pi.This would be more expensive compared to a PI setup (when you add SDRAM board and LL Cooljoy), but I really want to see if we can get lower latency than PI.
I would call it Hardware Simulation instead of EmulationSeriously that people are comparing hardware emulation with software?
Based on the last time I looked at MiSTer, technically speaking almost all of the cores implemented are no better than emulation simply because they are not cycle accurate. That is the same problem with software based emulate, it is not cycle accurate.Seriously that people are comparing hardware emulation with software?
^ This. When I first started looking into the MISTer, I thought that FPGA was the Magic Solution where everything would be accurate to the original hardware with no lag. Unfortunately that's not the case - many of the cores have graphical, audio and timing issues. For example, the Sega Genesis / Mega Drive core is looking decent today, but it was a mess just 3 months ago. The Sharp X68000 core currently doesn't run anything at a playable speed.And why would that comparison be a thing for you? Something running on an FPGA can be just as inaccurate as SW Emulation.
When was it said by me that there would be no problems? The fact is that it can not be compared because the logic of implementation is at opposite levels, and there can not be this kind of equivalence.I would call it Hardware Simulation instead of EmulationSeriously that people are comparing hardware emulation with software?
And why would that comparison be a thing for you? Something running on an FPGA can be just as inaccurate as SW Emulation.
Very nice read indeed.Recommended reading: the author of the high-accuracy SNES emulators BSNES and Higan, wrote an excellent article talking about why FPGA isn't the perfect solution that it appears to be:
https://byuu.org/articles/fpgas-arent-magic/
They are different, yes. Yet, you can still compare them - both are implementations by humans. The article that @ShootTheCore linked in his above post the comparison is reflected pretty good.When was it said by me that there would be no problems? The fact is that it can not be compared because the logic of implementation is at opposite levels, and there can not be this kind of equivalence.
I respect Byuu very much, but his article is very shallow about implementation, only being clear on the issue about input lag. There is more rage than computational engineering in your words.They are different, yes. Yet, you can still compare them - both are implementations by humans. The article that @ShootTheCore linked in his above post the comparison is reflected pretty good.
Where on Earth did you find rage in saying they're different but can still be compared?I respect Byuu very much, but his article is very shallow about implementation, only being clear on the issue about input lag. There is more rage than computational engineering in your words.They are different, yes. Yet, you can still compare them - both are implementations by humans. The article that @ShootTheCore linked in his above post the comparison is reflected pretty good.