When this is released, I think it would also be a good idea to share exactly which byte was changed and why it fixes the issue.
when running sfiii3nr1 set in MAME enter in debugger: "wps 638fc62,2,r", original value stored at this address is 0x000A. much later it leads to JSR to bad address in this code
Code:
ROM:06125DF8 mov #h'28, r0
ROM:06125DFA mov.w @(r0,r14), r3 ; 0 leads to crash
ROM:06125DFC mov.l #off_65EC870, r0
ROM:06125DFE add #-h'C, r3
ROM:06125E00 shll2 r3
ROM:06125E02 mov.l @(r0,r3), r2
ROM:06125E04 jsr @r2
ROM:06125E06 mov r14, r4
quite ironically, Capcom fixed issue by that value change from 0x000A to 0x000B
good luck in tracing tons of code trying to find how one leads to another, and how A->B fixes it, I'm not interested to do this.
This will help focus the testing to a specific area, and aid in having it accepted by the community.
honestly ? it looks like all this SF3 scene/community consists only from "bla-bla-bla" type of people, who only capable of typing 7 pages of this topic, and doing nothing useful.also they have zero tech skills, so I no idea based on what they may decide is it acceptable, and in general I'm not any cared if it will be accepted or not by sf3 1337 $c3n3.