What's new
Updating the main post soon, but here are the IPS files.
Change notes in the spoiler tag
Happy Cake Fighting!

Thanks to the MAME team for MAME in general, but today specifically for their epic debugger.
@Hammy for showing me the debugger ropes
@kuze for testing this thing out
@twistedsymphony for reminding me how to do the pcb conversion (and for the pcbs themselves!)
@suddendesu for kicking this whole thing off

Cake Fighter v1.0 Update Notes

Graphics & Sound

Cake Fighter title screen added
"Cake Fighter(?)" voice sample plays on the title screen, thanks to my daughter
"Cakes" background asset to char select / continue
"Cake Fighter" to transition screen and VS screen
"BossAttack!" is now "MaxRestore!" on a full POW meter
Cake Fighter related tips built into the Game Over / Countdown screen
Added "Loss Pose", post-match (and couple ways to bypass it since my daughter doesn't like it :P)
Added a nicer set of transitions between games, chara select, etc
Added animations/sfx for Round Start and KO (normal/reverse/extra/death/double)
Hold 'A' during the "vs." screen to use classic P1-blue/P2-orange palette for your Cake
(as a reminder, if you select your character with B you get the alternate palette even if it's not a mirror match)

Gameplay
Hold 3B to charge your POW meter, release at the level you wish to use
When triggering it, you get whatever level you were at, but it depletes your full meter (Risk/reward, love it)
Rapid 3b now does nothing, consequently, but you can keep trying it anyway
Damage scaling - the 4th+ hits are 1/4th the power, mainly so that...
Around ~30 hearts can be rendered on screen at once; maximum heartsplosions
Adjusted heart flight paths to have a little more width to accommodate more of them being visible
I also added a little slowdown starting on the 4th hit, so you can savor it

Bugs & Memory & Other
Soft Dips & Test Menu updated
NGH# 00CF
Song 1A eliminated sound fx during a round, so it has been replaced with 2B instead
Tweaked Sprites 1st palette slightly so it's not a complete duplicate of Load Ran 1st palette
Bugfixed memory colission between smoke animation and combo counter/timer
Allocated a lot of other memory
Misplaced my own memory
Blindly nopped a subroutine that seemingly broke other things
Spent 6 hours hunting down one blank frame between round transitions, and fixed it
Then spent 2 hours hunting down one weird artifact that only showed up on a crt, and fixed it
 

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Thanks for the hard work @ekorz and congrats on the release.

Will you be making a limited run of carts ;)
 
Will you do collectors edition with art book and 11 month lead time?
 
Extremely cool, you should get one of these to Sudden Desu (aka Ryou), who I think discovered this, would make his day I'm sure. Let me know if you need his info or anything
 
Extremely cool, you should get one of these to Sudden Desu (aka Ryou), who I think discovered this, would make his day I'm sure. Let me know if you need his info or anything
Great idea
 
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This should work fine on a CHA256B cha board right, since I believe TSS uses that?
 
This should work fine on a CHA256B cha board right, since I believe TSS uses that?
Yes, 256/B/BY should work fine. I only used a 512 because that’s what I happened to have on-hand. C3 and C4 take 27c160 or 29F1615 on a 256B. Here’s a 256
 

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Nice! Need to check if I have all roms i need for this. Will be fun
 
I added the labels I printed @southtown-homebrew to the 1st post. all the text is rasterized so they should be easy to print
 
Before we see a final release, can be great if someone add a background stage over this game using the twinkle star game. ;) That black screen need to remove it.
The World Map for example looks great. Sadly i didn´t see this before. ;(
And the KO Texture as well in the end of the match. :D
Congrats ekorz!
View: https://www.youtube.com/watch?v=zEhFh_-DVD8

See at 3:01
 

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@CrispX thanks for the feedback. What KO texture? It wasn't in the beta but this is there now -- with the attack type depending on the final hit:

1658245194980.png


Unfortunately the existing backgrounds looked bad to me, they cluttered up the screen. I'm not a good enough artist to draw a competent background (or multiple), but if someone does I can look at adding it in v2 (if there ever is a v2). Otherwise I'm totally happy sharing some notes if someone wants to add it themselves.
 
@CrispX thanks for the feedback. What KO texture? It wasn't in the beta but this is there now) with the attack type depending on the final hit:

1658245194980.png


Unfortunately the existing backgrounds looked bad to me, they cluttered up the screen. I'm not a good enough artist to draw a competent background (or multiple), but if someone does I can look at adding it in v2 (if there ever is a v2). Otherwise I'm totally happy sharing some notes if someone wants to add it themselves.
That KO Texture, but with extra attack letters remove it.
Maybe someone could help you about the screen.
The creator of The Eye of Typhoon maybe could help.
 
Honestly I don't think too much should be added to detract from the original thing. It's a minigame hidden in TSS by the devs and should look it. Custom BGs made by artists who aren't the original ADK artists makes it too fangame-ish imo

Make it too polished and then you'll have tons of people saccing legit carts to sell a ~new neo-geo game~ they had no hand in making to collectors who will never play it
 
extra attack letters remove it.
It will say "Normal Attack" "Extra Attack" "Reversal Attack" or "Death Attack" depending on the attack type used

Honestly I don't think too much should be added to detract from the original thing. It's a minigame hidden in TSS by the devs and should look it. Custom BGs made by artists who aren't the original ADK artists makes it too fangame-ish imo
I suck at pixels anyway ;)
 
I suck at pixels anyway ;)
I'd take a shot at it, just give me some basic direction...
What kinda background/stage are you looking for? Something inspired/stolen from an existing fighting game would be quick/easy.
What are the dimensions in pixels for the image (I'm assuming something slightly larger than display resolution)?

Might be humors to add "hardcore" stages like Mortal Kombat's The Pit... But you know, remove the bloody heads for impaled cupcakes or something. :D
 
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