lithy
Student
Hopefully the cart behaves when it finally comes out, my last purchase of a new neogeo game was Vengeance Hunters, which works great but when you put it in a multislot it never gives up its attract mode. So once the neogeo cycles through to vengeance hunters it stays there forever. Brought it up on their discord and looks like they no longer have the guy with the neogeo coding skills to fix it (the cart has a sdcard slot for updates and all too so could be fixed, but they lack the people/staff to do it).
Crossed fingers for this cart, but not overly hopeful
I don't want to distract the discussion too far from Final Vendetta, but this is interesting. I just began to look at Knight's Chance in the MAME debugger because it does the exact same thing. It just loops its own attract mode and never moves on to another slot.
I know basically nothing about coding and assembly, so it is entirely possible that I don't stand any chance of figuring out how to make it work, but I've looked at how Metal Slug runs through its own attract mode in the debugger too and the process seems to make sense to me. I've found some locations where it is reading or writing the bit that controls the system rom status.
Relevant part from the dev wiki:
https://wiki.neogeodev.org/index.php?title=BIOS_RAM_locations#System_Related
$10FD81 | BIOS_SYSRET_STATUS | byte | BIOS | Internal value which stores the function code that SYSTEM_RETURN will call.
|
Last edited: