This is an old project of mine that got put on the back burner for years due to accuracy and misfire issues.
With all that sorted I spent some time over the weekend putting ideas into play.
I present to you my SuperGun for Lightguns, or my SuperLightGun
So far its compatible with Arcade, PS1, PS2, Dreamcast VGA. The same accurate aim and kick ass recoil across multiple platforms.
The gun is an aftermarket NAMCO rep branded NAMED, but it is pretty much exactly the same as the original, seem to recoil harder too.
I've removed the sensor pcb from the gun and fit a Guncon2 3-legged sensor to a small pcb in its place with the shield cover.
A 100n capacitor was required across its power and ground to stop the crosshair teleporting.
I've increased the hose length to over 2 meters with no issues. Im using fully shielded RGBHV cable.
The gun needed a recoil circuit so I put together 2 small 555 timer circuits, one is for single fire recoil and the other one controls rapidfire+recoil. I found they interfered with the trigger input unless a diode was used inline.
There's a plug on the back of the pedal for 24v input to power the solenoid.
The pedal is from a Time Crisis machine.
I've fit buttons and D-pad for console input (the D-pad is from a Dreamcast Mad Catz Blaster)
Theres a SPDT switch and button on the side for Arcade Service and Test
The centre board is an input patch board. I'm using it to output inputs to a dance mat via the D-Sub 9 plug and that mess of white patch wires. After building it I found similar VGA breakout boards for less than $4.. Oh well.
I'm using patch wires as im unsure what mapping id like for the mat and i like being able too change things easily if needed.
The pedal also takes its input from the patch board incase I need to change it to something else.
I dont have a mat hacked up yet but as soon as i do ill be using it to play some Dino Stalker.
The D-Sub 15 plug is input for the light guns I've padhacked.
Tore each gun down to its main pcb then covered them in some super thick heat shrink. They are as hard as a rock now. Replaced the caps onboard before too.
Guns used are GunCon1, Guncon2 and Mad Catz Dreamcast Blaster.
I recommend using these guns if you want to make one yourself, especially the Mad Catz Blaster as it can be used for North American games and all other official Dreamcast guns are locked out.
The original sensor is removed and the NAMED gun is wired in its place.
The pinouts for the D-Sub 15 and each gun are
Best to route your pedal to pin 5 for cross system compatibility.
Guncon1 D-sub 15 pinout
1- Ground
2- Trigger
3- N/A
4- B
5- A
6- N/A
7- B
8- N/A
9- N/A
10-N/A
11-N/A
12-N/A
13- Sensor
14- +3.3v
15- +3.3v
Guncon2 D-sub 15 pinout
1- Ground
2- Trigger
3- C
4- B
5- A
6- Select
7- Start
8- Up
9- Down
10- Left
11- Right
12- Reserved
13- Sensor
14- +3.3v
15- +5v
Dreamcast Mad Catz Blaster D-sub 15 pinout
1- Ground
2- Trigger
3- B
4- B
5- B
6- Mode(B if you don't want the fire modes)
7- Start
8- Up
9- Down
10- Left
11- Right
12- N/A
13- Sensor
14- +5v
15- +5v
Here's a cheeky little video of me using 2 of these guns for Vampire Night on PS2 in rapidfire mode.
[media]https://youtu.be/c4v_XDulfoM[/media]
With all that sorted I spent some time over the weekend putting ideas into play.
I present to you my SuperGun for Lightguns, or my SuperLightGun

So far its compatible with Arcade, PS1, PS2, Dreamcast VGA. The same accurate aim and kick ass recoil across multiple platforms.
The gun is an aftermarket NAMCO rep branded NAMED, but it is pretty much exactly the same as the original, seem to recoil harder too.
I've removed the sensor pcb from the gun and fit a Guncon2 3-legged sensor to a small pcb in its place with the shield cover.
A 100n capacitor was required across its power and ground to stop the crosshair teleporting.
I've increased the hose length to over 2 meters with no issues. Im using fully shielded RGBHV cable.

The gun needed a recoil circuit so I put together 2 small 555 timer circuits, one is for single fire recoil and the other one controls rapidfire+recoil. I found they interfered with the trigger input unless a diode was used inline.
There's a plug on the back of the pedal for 24v input to power the solenoid.



The pedal is from a Time Crisis machine.
I've fit buttons and D-pad for console input (the D-pad is from a Dreamcast Mad Catz Blaster)
Theres a SPDT switch and button on the side for Arcade Service and Test

The centre board is an input patch board. I'm using it to output inputs to a dance mat via the D-Sub 9 plug and that mess of white patch wires. After building it I found similar VGA breakout boards for less than $4.. Oh well.
I'm using patch wires as im unsure what mapping id like for the mat and i like being able too change things easily if needed.
The pedal also takes its input from the patch board incase I need to change it to something else.
I dont have a mat hacked up yet but as soon as i do ill be using it to play some Dino Stalker.

The D-Sub 15 plug is input for the light guns I've padhacked.
Tore each gun down to its main pcb then covered them in some super thick heat shrink. They are as hard as a rock now. Replaced the caps onboard before too.

Guns used are GunCon1, Guncon2 and Mad Catz Dreamcast Blaster.
I recommend using these guns if you want to make one yourself, especially the Mad Catz Blaster as it can be used for North American games and all other official Dreamcast guns are locked out.
The original sensor is removed and the NAMED gun is wired in its place.


The pinouts for the D-Sub 15 and each gun are
Best to route your pedal to pin 5 for cross system compatibility.
Guncon1 D-sub 15 pinout
1- Ground
2- Trigger
3- N/A
4- B
5- A
6- N/A
7- B
8- N/A
9- N/A
10-N/A
11-N/A
12-N/A
13- Sensor
14- +3.3v
15- +3.3v
Guncon2 D-sub 15 pinout
1- Ground
2- Trigger
3- C
4- B
5- A
6- Select
7- Start
8- Up
9- Down
10- Left
11- Right
12- Reserved
13- Sensor
14- +3.3v
15- +5v
Dreamcast Mad Catz Blaster D-sub 15 pinout
1- Ground
2- Trigger
3- B
4- B
5- B
6- Mode(B if you don't want the fire modes)
7- Start
8- Up
9- Down
10- Left
11- Right
12- N/A
13- Sensor
14- +5v
15- +5v
Here's a cheeky little video of me using 2 of these guns for Vampire Night on PS2 in rapidfire mode.
[media]https://youtu.be/c4v_XDulfoM[/media]
Last edited: