Recent content by ArcadeMachinist

  1. ArcadeMachinist

    Cruis'n USA full motion restoration

    https://www.mouser.com/ProductDetail/TE-Connectivity-AMP/1-643075-2?qs=CeBrVNDiBTN2lwIeo%2FWN%252BA%3D%3D No. Have frew screenshots from here and there. Still hunting for the whole manual. But I have documented the wiring pretty good by now.
  2. ArcadeMachinist

    SEGA G-Loc: complete restoration saga.

    I'll post this video for reference. What you see is an Arduino based "position decoder", that reads L and R motors target position and speed from the main CPU, connected instead of the original motion board. I wouls post source code, if anyone needs it.
  3. ArcadeMachinist

    FS SEGA G-Loc (project)

    Checking interest. I love this machine, but past 1.5 years I had 0.00 time for Arcades. I work 10h/day job and just do not have any time to spare. SEGA G-Loc Game works, motion does not. Missing 1 motor PCB. However now the cabinet is retrofitted with servos. I did make Arduino based interceptor...
  4. ArcadeMachinist

    FS SEGA Harley-Davidson LA riders Deluxe

    BUMP. Still available, shoot your offer, need space.
  5. ArcadeMachinist

    SEGA G-Loc: complete restoration saga.

    It looks like RS232 control is the way to go. The most important feature of it - the motor driver itself is capable of handling Accel/Decel calculations. I would still run some more tests, like if the speed change is immediate and can be set while the motor is running (why not, but who knows)...
  6. ArcadeMachinist

    SEGA G-Loc: complete restoration saga.

    The pulley is 14mm shaft diameter, 5x10mm pin, 68mm OD, "Type A" V-Groove belt. I would say motors have enough juice and they hold very well. Extra 100kg in the seat make no difference, just 1.5A extra draw (for 2 motors combined) They are also fast enough, just require some tweaking. Eg...
  7. ArcadeMachinist

    SEGA G-Loc: complete restoration saga.

    Well, I can achieve same speed as original motors, but only for 1 drive at a time. If I use AccelStepper or MobaTools - the calculations for 2 steppers would make AtMega2560 too slow. If I use my own simple calculations (just to prevent motor stalling from high speed to 0) - i can do both...
  8. ArcadeMachinist

    SEGA G-Loc: complete restoration saga.

    I have AfterBurner Climax Lindbergh, I may fit into GLoc as a swappable board. That's just a test. However there would be some challenges with the speed to solve. AccelStepper library can't do more than 4000 steps/sec on ATMega2560, which is too slow. Even with motor driver set to 200 pulses...
  9. ArcadeMachinist

    Sega Y-Board Conversions

    Sorry for the late reply. I do think they are JDEC. Most of G-Loc's mask ROMs are 512Kb. Rail Chase is cool. I wish I had a full hardware set.
  10. ArcadeMachinist

    SEGA G-Loc: complete restoration saga.

    After a long pause I'm back into this project. No one, even "professional" paid services, was able to restore or recreate my 2nd motor drive board. So, I guess, it was time to move on. Meet new, closed loop hybrid servo powered G-Loc! It turns out original G-Loc motors (SEGA 16611) are...
  11. ArcadeMachinist

    RESOLVED: SEGA "Y Board" aka SuperScaler system. (G-Loc 1991)

    Update: CASE CLOSED Upon further investigating address and data lines with my scope I found out that one of the data lines behaves weird on SRAM chip pin. Doing some extra measurements it seems like there is a trace damage between EPROM socket and SRAM pin. However that trace is completly...
  12. ArcadeMachinist

    RESOLVED: SEGA "Y Board" aka SuperScaler system. (G-Loc 1991)

    I had this board working about a year ago. Tried to run it yesterday and it would not boot. MAME for ref: https://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp I looks like First MC68k CPU IC12 (315-5314 on MAME ascii art schematic), is stuck in a boot loop, 2 other MC68ks are...
  13. ArcadeMachinist

    FS FREE: Taito cab-2-cab chat system (part of it)

    Free for anyone who wants it and pays shipping from FL 32218. These are 2 client terminals. The system usualy has a hub and 4 terminals. So you must already have a hub or willing to search for it on YAJ/elsewhere. I personally saw this thing connected to Dissidia FF cabinets. If no one...
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