Recent content by El_isra

  1. El_isra

    Pre-built SD for 1.0.0-RC1 for use with SD2PSX/PSXMemcardGen2

    did you set teh card on arcade mode?
  2. El_isra

    [REQUEST]: SoulCalibur2 Conquest card dumps request!

    Card Monitoring driver ready. Now I need to get the game running and modify the dongle to use ACUART for logging the data to my PC
  3. El_isra

    [REQUEST]: SoulCalibur2 Conquest card dumps request!

    Hello everyone. as some of you may know. I've began analyzing the SoulCalibur 2 conquest cards with the intention of replicating them as well as fixing damaged ones (and maybe other things in the future) For investigation purposes. I need as much dumps as possible. so if you own both a conquest...
  4. El_isra

    Pre-built SD for 1.0.0-RC1 for use with SD2PSX/PSXMemcardGen2

    when SD2PSXTD firmware deploys civ.bin It gets moved from the card root into the .sd2psxtd/ directory (bc the firmware has mechanism to detect bogus data on CIV, so it keeps it around for a quick replacement) also, for display-less devices (psxmemcard gen1) you copy it straight into the...
  5. El_isra

    wLaunchELF MECHAEmu: Access your COH-H10020 security dongles from retail hardware!

    Not sure if it was worth making another thread. So I'll put it here Now, the App memory card annihilator also has a variant that reads security dongles from retail consoles. This allows you to make images of dongles. Another feature that complements quite well with the wLaunchELF mechaemu...
  6. El_isra

    tekken 5 help

    I should finish the dump program for the ACFLASH
  7. El_isra

    Pre-built SD for 1.0.0-RC1 for use with SD2PSX/PSXMemcardGen2

    Hi. Well. I have a webpage. most of my social media is linked at the bottom of the landing page https://israpps.github.io/ I mostly lurk on twitter, PSX-Place and the PS2 discord server linked on my page (even has a channel dedicated to arcade PS2 if anyone wants to come by)
  8. El_isra

    ps3mca-tool 1.5.0.0

    Are you sure. Did you install the libusb driver?
  9. El_isra

    ps3mca-tool 1.5.0.0

    I've made some changes to the ps3mca-tool to make it a bit more user friendly Some of the changes so far: Implement external MG keys (no more need of several builds of ps3mca for card variants & should be safe from sony's wrath) Compatitibility with KELFTool key naming (no more need to rename...
  10. El_isra

    Pre-built SD for 1.0.0-RC1 for use with SD2PSX/PSXMemcardGen2

    My TO-DO list is already ENORMOUS However, when I get some time (not soon) I'll evaluate the possibility of both: repurposing neutrino to allow tricking the arcade FS modules (ACATA, ACCD, ACDVD, etcétera) to redirect game data I/O to other devices like SD2PSX, USB, iLink or HDD. (No network...
  11. El_isra

    new public beta firmware for SD2PSX with arcade MagicGate support!

    SD2PSX Supporting arcade GameID is already a thing. However, for some unknown reason. Arcade Hardware doesnt seem to support execution of KELF Files? Also, running OSDSYS manually results on the probram being uncapable of running boot.bin again (wtf?) If no solution to these issues is found...
  12. El_isra

    Any high quality Namco System 246/256/2X6 main pcb photos?

    IIRC, the USB port covered by a grey USB label, to the left of dongle port is the PS2 USB
  13. El_isra

    Any high quality Namco System 246/256/2X6 main pcb photos?

    IIRC: Driving uses COH-H30000 (gh-04) Rack A uses COH-H31000 (gh-06) Rack B uses COH-H31100 (gh-06, no daughterboard) All System256 are overclocked, their RAMBUS is 500mhz while the rest of PS2 hardware run it at 400 (along with the system148, these two are the only overclocked EEs around...
  14. El_isra

    Pre-built SD for 1.0.0-RC1 for use with SD2PSX/PSXMemcardGen2

    What is needed to support it? SD2PSX already has all the necessary code for using the USB as UART (for the debug firmware)
  15. El_isra

    wLaunchELF MECHAEmu: Access your COH-H10020 security dongles from retail hardware!

    That's not gonna work. The Challenge IV vector is always the same, regardless if you're using retail, developer, arcade or prototype magicgate. I'm not sure if posting it here as is is ok, if any moderator sees this, please answer to the thread
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