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  1. whatnot

    Two or Three-prong power cord for SUN 400-5397 PSU?

    Really should be using 3-prong and using the internal ground on the case to ground it.
  2. whatnot

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    You run the cables from the main board to what ever device is running which ever emulator you decide to run. Completely bypassing the card reader.
  3. whatnot

    Start of a chihiro type 3 repair/modding project

    MAME contains many of the dumps yea.
  4. whatnot

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    YACardEmu now supports card images! Windows, Linux, etc. Dynamically generated gylphs. Enjoy. https://github.com/GXTX/YACardEmu/releases/tag/CI-77c7c81
  5. whatnot

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    "Change" is used to select the card, yes. Then you'd "Insert" when appropriate. The naming depends on what you want, the only time you get .1, .2, .3, etc. is when there's already a card under the same name. So you'd want something like mindstorm.bin & john.bin, etc.
  6. whatnot

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    There's no easy way to do that, no. I'd have to make it work with every game that my program works with, and most have some type of encryption on the card data. You are supposed to be able to scroll the cards, but there's some bug I haven't bothered fixing yet. RE: the bin files The ".1", etc...
  7. whatnot

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    Use this version instead. https://github.com/GXTX/YACardEmu/releases/tag/CI-3387ffa Before building do `git checkout 3387ffa` I'll fix it sometime next week, covid. :^)
  8. whatnot

    Virtua Striker 4 card reader connectors

    Any chance while you have the reader out that you could take some quality pics of it :) Inside and out?
  9. whatnot

    DARKSOFT CHIHIRO TYPE 3: New Firmware !

    Gundams biggest blocker is it expects a specific netfirm revision that hasn't been archived. I ended up editing the game to just check the latest (plus a custom kernel, wont work on any public even hacked).
  10. whatnot

    DARKSOFT How to convert a Xbox PCB to repair Chihiro

    The Chihiro kernel will only run on a MCPX2 motherboard, so it's required to have the version provided here. The eeprom also needs to be changed due to a bug with how the hack was done.
  11. whatnot

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    Derby working with https://github.com/GXTX/YACardEmu :)
  12. whatnot

    Chihiro Gundam Battle Operation Simulator Error

    It's a fair bit of work. If you're doing a retail to Chihiro conversion it's not much extra since you're already flashing the Xbox's TSOP. But I'm probably not going to release the patch anyway, I think there's very little interest in such things, and it was more for my own experimentation, plus...
  13. whatnot

    Chihiro Gundam Battle Operation Simulator Error

    The kernel on the Xbox checks the signature and changing anything causes it to fail the check thus returning to segaboot. The netdimm does allow for modification of running memory, however the section the kernel is running is write protected (at least with the built-in netdimm memory commands)...
  14. whatnot

    Chihiro Gundam Battle Operation Simulator Error

    It makes a check for that specific net revision. Unfortunately you can't just edit the game to remove this check as the kernel is checking the code sections for the correct hash. I have a custom kernel which removes these checks and can do fun stuff like play Gundam and edit games for real...
  15. whatnot

    is there anyone reproducing the video loop cable for chihiro?

    If your monitor supports RGsB, the thing you're using as a sync splitter yeah.
  16. whatnot

    is there anyone reproducing the video loop cable for chihiro?

    It's not... like "perfect" RGB how other consoles have it. Xbox sort of has a slight blur, but I find it a better picture than running it through the baseboard. Not sure about your interference, could be the 3 VGA caps are going bad, or bad 5v going into the sync splitter. @obcd had played...
  17. whatnot

    is there anyone reproducing the video loop cable for chihiro?

    You can use an Xbox SCART cable and then just break out the RGsB. Cleaner video than going through the base board. Chihiro is happy because the SCART cable sets the 3 signal lines properly.
  18. whatnot

    Random Chihiro Type-3 Info Thread

    Chihiro has Xbox kd print output enabled. 19200 baud. :) Requires https://github.com/XboxDev/serial-usb-adapter Not much can be gained from this beyond some debug outputs. Seems actual kernel debugging is broken, somehow.
  19. whatnot

    is there anyone reproducing the video loop cable for chihiro?

    No need, just bypass it with a Xbox SCART cable.
  20. whatnot

    NAOMI 2/Chihiro/Triforce Card Reader Emulator (Initial D3/WMMT/Mario Kart/F-ZERO AX)

    Figure I'll ask in public. Would you be willing to share your HW210 work? I know how it's used on some systems is more complex using JVS buttons to signal a card being present, etc. But I'd love to add support for it in my card emulator. There's still a lot of stuff that's private being...
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