"Block Pong Pong" caught my attention, but after watching a video I was underwhelmed. Looks pretty unimaginative. Was hoping for a cool breakout game I didn't know about.I wrote this up earlier too https://www.retrorgb.com/metal-slug-6-first-atomiswave-arcade-native-port-to-dreamcast.html
I kinda wonder, wouldn't it work using a mapple controller if we remove the JVS part from the AW loader? (assuming we patch games to run in freeplay mode)?
not sure if I understand your question.I kinda wonder, wouldn't it work using a mapple controller if we remove the JVS part from the AW loader? (assuming we patch games to run in freeplay mode)?
not they, him.Any indeep how they archieved this? I really want FOTNS on it
Very interesting, thanksnot they, him."all the information you need is in the MAME source code"Any indeep how they archieved this? I really want FOTNS on it
"knowing the hardware and assembler, it is very easy to remake the gamethe only problem is the lack of free time"
it was said couple of times: since Atomiswave fully RE'd and well documented and same tech specs as DC - it was just a matter of time of some moderate-skilled engineer, who more-less know DC hardware. I'd say 1-2 days of spare time work for 1st game (MS6) porting, and just a few hours for subsequent games porting.
nothing really "hard" or "complex", mostly boring straightforward work.
as of tech details "how" - see this post https://www.obscuregamers.com/threads/atomiswave-games-to-dc-can-it-be-possible.2813/#post-18306
just follow this instructions I'm 80% sure Megavolt did